Colorful by suve

[raw]
made by suve for LD25 (COMPO)
The post-compo version adds a save/load feature and a short tutorial. There are also a few minor bugfixes and small changes in the game rooms. Enemy behaviour is also randomized a little bit.

Based heavily on Hero Core, Colouful is a game where the player moves around a 2D world, fighting multiple enemies. With no gravity effects, all depends only on the player's speed. Collect the colour artifacts and bring them to your love!

Colourful tells the story of a man, who, not being able to cope with the depression of his beloved one, goes on a mission to make her world, once again... colorful.

Factsheet:
- language: Object Pascal
- compiler: Free Pascal Compiler
- IDE: Lazarus
- sound library: BASS
- event handling and gfx lib: SDL
- additional gfx lib: Sour
- graphics editor: GIMP, iDraw Chara Maker
- sound generator: sfxr
- map editor: vim

Ratings

Coolness 59% 3
Overall 2.79 474
Audio 2.19 437
Fun 2.79 393
Graphics 3.00 338
Humor 1.95 572
Innovation 2.39 591
Mood 2.85 326
Theme 2.07 718

Feedback

SmallDeadGuy
17. Dec 2012 · 17:08 UTC
Pretty fun. The colours are nice but I'm not a big fan of the minimalist style. At first I thought it was like VVVVVV but is it meant to be top-down? I couldn't tell if I was a floating ghost or what...
zenmumbler
17. Dec 2012 · 22:52 UTC
Is it possible to complete this? The hailstorm of bullets and as far as I can tell no HP recharging options stopped me in my tracks. Liked the intro story and I should award you the "It's not dead yet!" trophy for using Pascal. Word.
aare
18. Dec 2012 · 00:46 UTC
Wow, this game really catched the awesome reatro style. Good job!
RHY3756547
18. Dec 2012 · 01:25 UTC
Interesting, love the art style and how it's crazy hard!
iiAtlas
18. Dec 2012 · 02:05 UTC
Some others may not have liked the minimalist art style, but I loved it! Well done!
lando walters
18. Dec 2012 · 04:46 UTC
Really solid entry. I enjoyed the minnimalistic style as well.
schnerble
18. Dec 2012 · 13:48 UTC
I got an error trying to run it on Linux (Ubuntu 12.04), unfortunately:

An unhandled exception occurred at $080852BC :
Exception : Could not load OpenGL from libGL.so.1
$080852BC
$080872E4

Maybe it requires a specific OpenGL version?
Sanguine
18. Dec 2012 · 14:16 UTC
I liked the graphics of the game, but it was pretty hard.
h.attila
18. Dec 2012 · 19:44 UTC
Liked the art style, but the game is punishingly hard, I quickly gave up.
The sound effects fit the style, but they are way too loud.
Also, I don't understand why I'm the villain in this story.
sev_inf
18. Dec 2012 · 19:58 UTC
Too hard, but enjoyable
aare
18. Dec 2012 · 20:53 UTC
When I rated your game I had no idea that you are "super vegeta" from warsztat.gd :P
What a suprise to meet a fellow student in a competition like this :D
HeyChinaski
19. Dec 2012 · 21:06 UTC
Nice consistent graphical style. Very hard, particularly with the enemies respawning on re-entry to a room. Not sure how to open the doors?
Pacifist Games
22. Dec 2012 · 11:29 UTC
I liked it. I was able to get the weird horseshoe shaped thing in the pink area, but wasn't able to make it back alive. Are you even able to beat this game yourself?
🎤 suve
22. Dec 2012 · 12:36 UTC
Frankly, I personally find it too easy. :P
🎤 suve
22. Dec 2012 · 13:13 UTC
I mean like, come on, this isn't even near being Nintendo Hard.
sPe
25. Dec 2012 · 14:18 UTC
Connection to the theme seems a bit shallow to me, but I like the introduction story and retro graphics. The difference between moving and shooting directions can make combat a bit annoying at times.
Christina Antoinette Neofotistou
26. Dec 2012 · 01:31 UTC
cool! It's not too hard, come on :)) I'll be finishing this!
Biped
26. Dec 2012 · 10:36 UTC
Really good game. Loved the retro style.
Jeremias
26. Dec 2012 · 13:16 UTC
Very hard game, but a lovely style. As I read what you did in the post-compo version... yeah :D the game jam games should always have some checkpoints for bad players like me.