The Banker by Gazok

[raw]
made by Gazok for LD25 (JAM)
The Banker: An Atrocity in Three Parts.

Made in C++ from scratch under strict LD48 rules, just started a day late.

Instructions:
WASD/Arrows to move
Space to interact.

To interact with people, you first have to talk to your boss.
Linux:
Requires libSFML2

Windows:
Should work straight out of the box - please say if it doesn't!

Ratings

Coolness 94% 2
Overall(Jam) 2.57 272
Audio(Jam) 1.25 270
Fun(Jam) 2.43 242
Graphics(Jam) 2.00 308
Humor(Jam) 3.67 25
Innovation(Jam) 2.13 288
Mood(Jam) 2.51 240
Theme(Jam) 3.33 155

Feedback

Hume
18. Dec 2012 路 05:39 UTC
Linux only! Hard core.
馃帳 Gazok
18. Dec 2012 路 05:42 UTC
Heh, currently building SFML and Boost for Windows so I can port it.
dalbinblue
18. Dec 2012 路 06:43 UTC
Pretty funny; really slow movement though.
recursive frog
18. Dec 2012 路 07:04 UTC
Most of the humor wasn't my thing, but the ending was most definitely a giant LOL. Good job on busting that all out with the tools at hand in three days!
Verrazano
18. Dec 2012 路 07:07 UTC
My favorite part was the penguin suit, however I didn't feel the theme so much as I felt vulgar, but that's ok, could have done with some generated 8 bit music.
sev_inf
18. Dec 2012 路 07:16 UTC
Pretty good.

1. Play the game and rate game honestly.
2. Rate the game not even downloading it.
3. Steal author's clothes.
馃帳 Gazok
18. Dec 2012 路 07:17 UTC
Well, there were meant to be more "evil-banker"-themed jokes, but I had to cut a lot due to time constraints, including writing. If you hadn't noticed, I did all of the art in an hour :P
MichaelJLong
18. Dec 2012 路 07:59 UTC
Funny, fits the theme, entertaining. Good Job!
jerrre
18. Dec 2012 路 08:16 UTC
Hmm no OSX too bad, shouldn;t be too hard to port
BlackBulletIV
18. Dec 2012 路 10:03 UTC
Sorry if this seems stupid, but what do I do? I can't get past those people in the in the hallways. Am I supposed to interact with them somehow?
馃帳 Gazok
18. Dec 2012 路 17:25 UTC
@BlackBulletIV Yeah, sorry, I should have put up some instructions. They're up now.
EatenAlive3
18. Dec 2012 路 19:52 UTC
Haha, funny. I liked the story.
master4523
18. Dec 2012 路 20:56 UTC
Unfortunately the text doesn't seem to show up correctly: http://imgur.com/SR9Lc
I couldn't really understand what I was doing, I'll just wait for a fix before rating this game.
Claite
19. Dec 2012 路 06:21 UTC
Oh Gazok, I like your style. Steal his clothes! hahaha
Well played.
Nehmulos
19. Dec 2012 路 18:46 UTC
I really like your humor. I had a lot of fun with the dialogue and the choices provided. The walking was a bit boring. I'm sure you could write hilarious text adventures.
markengley
19. Dec 2012 路 21:16 UTC
This amused me far more than it should have :)

Are you british by any chance? I feel like you must be. My british sense is tingling.
someone
19. Dec 2012 路 21:25 UTC
Haha, that was great.
A bit slow though considering how far you need to go.
馃帳 Gazok
19. Dec 2012 路 22:54 UTC
@markengley Good call. I'm glad you liked it.
ConflictiveLabs
19. Dec 2012 路 23:30 UTC
Take that socialism! hahahaha very funny
PaulSB
19. Dec 2012 路 23:39 UTC
Heh, well that was an amusing little adventure. Bit slow with the walking along the same grey space repeatedly but it was all about the quirky narrative here.
h.attila
20. Dec 2012 路 03:35 UTC
Very funny game, although the character could've moved faster.
Sgt Squirrelly
20. Dec 2012 路 03:41 UTC
Loved the Penguin part haha. Great work. Wish it could have been a little more polished (i.e. sound and animation), but good jokes can cover little things like that. Good job.

Also, thanks for the feedback on my game, should have the PC link working again
mcc
20. Dec 2012 路 04:34 UTC
i LOVED the writing and the concept! i just wish it was more fun to play, adn the movement wasn't kinda screwy. sound would be nice too. but plz keep on making games!
BrothersT
20. Dec 2012 路 16:26 UTC
Nice. Pretty funny.
otus
20. Dec 2012 路 16:34 UTC
Cool and funny game! :)
Steal clothes!
FrederickK
21. Dec 2012 路 00:29 UTC
Extra point for the Dr.Who reference.
jackspinoza
22. Dec 2012 路 02:57 UTC
"kicking the habit", very good
Starspell
22. Dec 2012 路 23:03 UTC
The more you have on screen i.e. the more you render and draw the slower you move. You really need to optimize that ^^;

The game is kinda tedious but I managed to get to the end. Not a bad idea.
馃帳 Gazok
23. Dec 2012 路 13:30 UTC
Huh. I wasn't even aware the default SFML window allowed resizing, but all I'm using is the standard SFML draw function. On the other hand, it could be the overhead of X "if(visible)" checks, and I hacked movement in in about a minute, so it's frame-rate dependent. Not noticeable on my relatively underpowered laptop.