(Don't) Save Christmas by infernet89

[raw]
made by infernet89 for LD25 (COMPO)
Santa is in trouble, and need YOU to save Christmas!

And you don't want to.
You are the problem.

(Click to shoot, that's all)

Too difficult? Obviously is too difficult. Game for the villain is always harder than for the Good Side.

Ratings

Coolness 65% 3
Overall 2.73 511
Audio 3.30 101
Fun 2.49 537
Graphics 2.48 538
Humor 2.89 247
Innovation 2.08 698
Mood 2.64 447
Theme 3.51 226

Feedback

Tate
17. Dec 2012 · 02:40 UTC
Great job! Sticking with the holiday season as well is a nice touch.
solidplasma
17. Dec 2012 · 03:03 UTC
I like it! The aesthetic is very nice.
JoeProgram
17. Dec 2012 · 03:12 UTC
I love the end screen - what a clever way to lose!
HBurd
17. Dec 2012 · 03:13 UTC
I loved the music, but for some reason I'm guessing it wasn't made within the 48 hours.
Robotic
17. Dec 2012 · 03:18 UTC
I love the music, very soothing
Crowbeak
17. Dec 2012 · 03:37 UTC
I haven't played missle command in forever. xD
Ace
17. Dec 2012 · 03:38 UTC
Music was really nice, got a bit surprised when huge amounts of santas suddenly appeared though.
Geoege
17. Dec 2012 · 03:45 UTC
Really fun concept about the theme, gameplay is a bit too slow .
Btw good job.
dcolgan
17. Dec 2012 · 03:51 UTC
Hahaha - I laughed out loud when I played this game. Full marks for humor and theme tie in, as well as nice music.
KunoNoOni
17. Dec 2012 · 04:06 UTC
Lol! Very well done :)
cwilloughby
17. Dec 2012 · 04:18 UTC
Fun. Change in difficulty midway through was kind of jarring. Like the theme and setting.
fishbrain
17. Dec 2012 · 06:18 UTC
...nice little game! well done :)
tumoxep
17. Dec 2012 · 07:35 UTC
Very hard. But music kicks ass!
amassingham
17. Dec 2012 · 08:06 UTC
Nice twist on a classic.
Makes you think who you were shooting down in the original Missile Command...
Xymostech
17. Dec 2012 · 08:20 UTC
I agree with @cwilloughby. It was going well and then BAM and I practically jumped. Other than that, a nice LD remake of the classic!
MvT
17. Dec 2012 · 08:35 UTC
Not very easy the first minute, but good game. :)
Lidfrid
17. Dec 2012 · 10:04 UTC
Good Job :)
ParaPup
17. Dec 2012 · 10:08 UTC
Took it's time to download but it was worth the weight, I enjoy it's classic play that remined me of other flash type games.
Jonathan Whiting
17. Dec 2012 · 10:31 UTC
Well, it's an okay missile defence clone. Wish there was more to it than that though.
ratking
17. Dec 2012 · 11:05 UTC
Santa sure is hard to kill.
Polar
17. Dec 2012 · 11:06 UTC
Only problem was that the difficulty change half-way through is a shock :)
pl0xz0rz
17. Dec 2012 · 12:02 UTC
Good, for a missile defence code.
joekinley
17. Dec 2012 · 12:07 UTC
Mh. Not sure what to say here. You made a solid game, that's for sure. But it is so hard to play. I would suggest it needs way more balancing. Sometimes I had to wait forever to be able to shoot again and in this time there were a lot of santas I just couldn't get rid of.
Also although the music is really good, I'm not sure if it is really done within these 48 hours.

Nice job finishing something. Now go and polish the hell out of it
CoffeeOnimal
17. Dec 2012 · 12:52 UTC
Nice game. Reload time was a bit off which made it really hard. With some cleanup and balancing this could be great.
AlexFili
17. Dec 2012 · 14:13 UTC
Seems like a decent game, the graphics and music are great. It takes quite a while for the laser to travel, and the target can be missed easily. The lack of explosion sound effects is a bit strange too. Overall though, fantastic idea!
AlexFili
17. Dec 2012 · 14:14 UTC
Has promise but a few flaws
Muu? (lanoiadimuu)
17. Dec 2012 · 14:48 UTC
Fits the theme really well! And it's perfect for the Xmas season, too. I really like the music but I didn't like how the difficulty grew up after one minute making me lose in seconds and killing the lots of fun I was having. An higher fire rate could have saved it.
PS: I made a Missile Command clone, too!
Volpes
17. Dec 2012 · 17:28 UTC
Loves how the game suddenly gets insanely hard without warning and the music changing accordingly!
comrad_gremlin
17. Dec 2012 · 18:39 UTC
Great music :)
chrismwaite
17. Dec 2012 · 19:43 UTC
Nice game. Great music and good match to the theme.
tomvert
17. Dec 2012 · 20:52 UTC
Yes it's very hard !
Cat Burton
17. Dec 2012 · 22:42 UTC
Nice game, well done! Agree with the other comments that the music is lovely! Took a while to get used to the gun though - the cooldown seemed to take too long for me.
Sestren
17. Dec 2012 · 23:40 UTC
The music was awesome, with a very nice use of transition. Fun and challenging game.
wzl
18. Dec 2012 · 11:09 UTC
Nice evil game. I like the narrative :D

Also i wrote a mini review: http://ldmr.wzl.vg/#infernet89
Want me to link your use someplace?
AdventureIslands
18. Dec 2012 · 20:53 UTC
While the gameplay was a bit dull, the idea in general and the end screen was really clever, also, the sudden santa spam along with the music was just awesome.
leafo
19. Dec 2012 · 00:23 UTC
The surprise at the end was good.
SeanAtr0n
19. Dec 2012 · 05:46 UTC
Awesome music, I played through a few times just to hear more of the 2nd track.
caranha
19. Dec 2012 · 07:06 UTC
Very cool music! I liked that when the music picked up, a lot of santas appeared at the same time -- timing the music tempo with the game tempo was great.

While I like these kind of shooting games, I found yours a little difficult to control. It was not clear to me when was the cooldown for the weapon -- was it when the explosion ended? I could never tell when I could shoot again. Maybe you should improve on that somehow?

Thanks for the game!
tim_u
19. Dec 2012 · 08:25 UTC
I enjoyed the humor but the gameplay was awkward. The shots and explosions went rather slow and the gun gave no indication of its status. (reloading etc....) Otherwise, I liked the idea of loosing by making kids happy.
🎤 infernet89
19. Dec 2012 · 12:11 UTC
@tim_u: There is actually an indicator for the weapon status, it's under it. Every little rectangle totally black means an ammo ready. A rectangle fading in is an ammo reloading.
WiseGAMER
22. Dec 2012 · 13:28 UTC
The story is good so does the humor but when the game begun every thing seemed normal ,the graphics was good but very simple when in the game , nice ending though, keep on
goerp
28. Dec 2012 · 15:18 UTC
Ha, I like the text when I lose.
Also love your progress indicator.
The music was good (although LOUD).
So maybe not the most original entry, but lots of fun!
Monxcleyr Productions
28. Dec 2012 · 16:25 UTC
The cooldown indicator would have worked better as a progress bar, it is difficult to judge when the rectangle is blackish or black. The sudden wave of Santas and music change was amusing, but made gameplay jarring. The weapon cooldown could possibly work better if it was a static amount of time, and not the duration of the previous shot. Taking a shot near the top of the screen disables you long enough to miss multiple santas. An amusing game though.
LogGiant
28. Dec 2012 · 18:25 UTC
I really liked this game. The music was fantastic! I thought it got a little easier when the santa swarm came just because their explosions would destroy other santas, creating a chain reaction of exploding santas! Well done!
sauronz
28. Dec 2012 · 20:49 UTC
very nice game, I like the concept a lot. I found it a bit hard to play though, I wish i could fire a lot faster without having to wait so long. And I actually find funny how suddently lots of santas appear :) Music is also fine, love the sudden change. Ending screen it's funny :) If you could polish this I would play more
AyCe
30. Dec 2012 · 15:12 UTC
Cool game, I especially liked the music!
impulse9
01. Jan 2013 · 15:19 UTC
Nicely done! I loved the track and the music switch at the end of the game. Laser was kind of laggy, which was a bit frustrating.