Managing Morder: The ground is always blacker on the other side. by Bensonance
This is the first time my artist and I have participated in Ludum Dare so it was mostly a learning experience.
What we ended up with is a stripped down management game with a delicious sense of humour. Chock full of Lord of the Rings satire.
Ratings
| Coolness |
100% |
1 |
| Overall(Jam) |
3.15 |
134 |
| Audio(Jam) |
3.33 |
80 |
| Fun(Jam) |
2.54 |
223 |
| Graphics(Jam) |
3.69 |
91 |
| Humor(Jam) |
3.02 |
97 |
| Innovation(Jam) |
2.94 |
147 |
| Mood(Jam) |
3.39 |
62 |
| Theme(Jam) |
3.83 |
54 |
Feedback
action number 1
of Step Event
for object obj_ResourceControl:
Error in code at line 2:
if(OrcTotal >= 1000){
^
at position 9: Unknown variable OrcTotal
I really wanted to play this. Seems like a simple error to fix in GameMaker.
My only problem is the font. It's great to give a Lord of the rings feeling but...it's quite impossible to read!
1)The font is cool but is really unreadable, it ruins the game!
2)There is a bug in the menu, I can highlight two sectors at the same time
3)Shouldn't you write somewhere in the sector screen that you can come back to the previous screen with "1"? I missed it the first time and I had to restart.
P.s.
Nice music!
I'm not sure whether I was playing it right but I obviously screwed up when I decided to build tons of spawners and we very quickly ran out of food :D
The eye beam being the cursor made me smile, as did the rest of the game. Lovely idea.
We knew using that font would be a risk, but we hoped it would be legible because it really adds to the aesthetic. I guess it backfired though :p.
@MaTX That menu bug was a concession I had to made because Game Maker's collision was being fussy about the the strangely shaped sector. It really frustrated me the whole time I was coding :/. As for the '1' returning to the main screen it's in a pop up at the beginning, but I agree there should be a button or something to allow returning to the overview.
@Starspell yeah in order to win you basically need to stockpile alot of food before you begin building lots of spawn pits :).
Too bad for the font, though. There's a small learning curve before you get the hang of the game and a lot of text. The font doesn't really help with that. Even though it nicely fits the atmosphere. A good idea would have been to keep it as a design element (like one the ork building facade) but to chose a slightly simpler one for the essential texts.
Still it's definitely worth the extra effort. The graphics are beautiful and the sound adds a lot to the mood.
Another detail : discarding windows with enter while everything is mouse driven is a little bit anoying.