Dark Witch by ReveLorenfield

[raw]
made by ReveLorenfield for LD25 (JAM)
== Story ==
Being a villain is not easy. You are constantly pursued by so-called heroes who wants to kill you.
That's the story of the Dark Witch, a young lady whose only desire is to destroy the planet. She is almost at her goal, only 2 mn left before the target explodes... unless she is interrupted by a group of heroes.
Don't let them stop you.

== Rules ==
- Try to survive until the planet explodes
- Don't let the heroes army kill you

Mouse control
- Click on enemies to kills them

Extra keyboard controls
- Move the camera with A and D (qwerty keyboard)
- S button do the same as a click (but you still need to point a enemy with your mouse)


- Knights need 1 click to be killed
- Magicians need 2 clicks
- White magicians need 4 clicks
- If you summon the dragon, it will destroy every spawned enemies
(I'm sorry for the lack of damage feedback, time was running out :( )

== Tools ==
- Engine : Unity3D with 2d toolkit
- Graphics : Photoshop, Paint Tool SAI
- Sounds : No sounds in the LD version, CFXR in the post-compo


== PostCompo Update ==
I continued to work on the game even after the end of the week end. Here are the modifications/upgrades.

December 2012, 19th
- Added user feedback when you attack a monster (the sprite becomes red)
- Added animations for the dark witch and the heroes
- The dragon summon button requires 24 dead to be activated. The button is placed next to the witch and doesn't disappear.
- Added some texts at the bottom for the mood
- Added sound effects

- Change the score system : it counts the number of dead instead of an obscure point system
- Change the game duration to 1 mn instead of 2
- Change the spawning algorithm
- Change the white magician life to 3 instead of 4

- Remove the scrolling with keyboard.
- The player can always use the S key with the mouse click.

December 2012, 21st
- Added BGM
- Added "Knight Only Mode" and "Timeless Mode"

Ratings

Coolness 53% 3
Overall(Jam) 2.87 197
Fun(Jam) 2.50 232
Graphics(Jam) 4.03 54
Humor(Jam) 2.39 194
Innovation(Jam) 2.10 292
Mood(Jam) 2.64 211
Theme(Jam) 3.03 213

Feedback

zimra
18. Dec 2012 · 02:24 UTC
Loved the animation of the heroes, and the overall style, it would have been nice to have the Dark Witch slightly animated to. Other than that, very cute game ^^
Oreganik
18. Dec 2012 · 05:20 UTC
Aw man, got so close! That last wave of enemies was heinous! So, on the plus side, gorgeous colors and artwork. On the down side, no feedback makes for confusing play, and the lack of any connection between the blue-hat witches and their life drain made it hard to understand what was going on. And placing the dragon icon at the bottom center of the screen, where the eyes constantly sweep past it, might be a good idea. Overall: I enjoyed it, and it looks great. Good work!
KWL_TW
18. Dec 2012 · 08:32 UTC
Nice character artwork!
The Dark witch is so cute!
berareu
18. Dec 2012 · 11:18 UTC
Your art is truly great, loved it! Even the dialog is pretty funny :)
My only real complain is about gameplay because after a while it gets boring. But it's still a nice game!
Winterblood
18. Dec 2012 · 12:36 UTC
Lovely art and simple, fun mechanic...but sorely lacking player feedback for clicks :/ Could easily be fixed post-jam and released as a cracking little lunchtime distraction :)
saguaro
18. Dec 2012 · 23:41 UTC
Love your graphics! I hope some post-jamming is in your future.
dek
18. Dec 2012 · 23:42 UTC
Nice graphics!
brantkings
18. Dec 2012 · 23:47 UTC
Yeahhh! I destroyed the world!

Prety fun! I had 2 HP in the end.
pillbrain
18. Dec 2012 · 23:48 UTC
Fantastic artwork in this game, it looks really nice.
🎤 ReveLorenfield
19. Dec 2012 · 00:42 UTC
Thank you all for your comments; it's very encouraging :)
I couldn't work on the game today, but I plan to improve and polish more the game for a post-compo version tomorrow.

Thank you again for playing !
Spotlightor Gao
19. Dec 2012 · 13:04 UTC
The graphics is impressive!
Alex Shestakov
20. Dec 2012 · 17:42 UTC
Cute graphics, but I think an explosion effect for each enemy killed could have made it even better :)
DaGamesta
20. Dec 2012 · 18:03 UTC
The animation was fantastic. Sadly, there was no music, but if you did that animation yourself I can totally understand. Programming was a bit simple, but very crisp and polished. I saw a new hero appear right at the edge of the screen right as I won, was sad I didn't get to see what she did, might wanna make that one spawn earlier? Other than that, great game!
Edocentrique
22. Dec 2012 · 07:56 UTC
Very good looking !
amidos2006
24. Dec 2012 · 08:53 UTC
Nice graphics and simple game :)
azurenimbus
05. Jan 2013 · 05:05 UTC
Really good graphics, animation and style. Very impressive.

The gameplay can get a little repetitive quickly, so adding some variation would help! I haven't played the post-compo, though.