Purple Fingers by heloheu

[raw]
made by heloheu for LD25 (COMPO)
Special thanks to Fabio Picchi (<3), Lucas Senna (happy birthday!) and Pedro Camara (my cellmate, also, see his entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11981).

Ratings

Coolness 54% 3
Overall 3.44 133
Audio 2.50 338
Fun 3.16 210
Graphics 3.87 80
Humor 3.26 128
Innovation 3.63 88
Mood 3.15 183
Theme 3.97 55

Feedback

metadept
17. Dec 2012 · 03:44 UTC
Nice concept! Fits the theme perfectly and made for a pretty fun game. I like the graphical style a lot, too. My only suggestions are that the curse should spread a bit faster (since the real challenge is in planting it on hard-to-reach areas), and the enemy behaviors should be a little more consistent/predictable (but not necessarily simple!).
chambers
17. Dec 2012 · 04:11 UTC
Cutest degradation of the world ever!
rinaka
17. Dec 2012 · 15:05 UTC
This game hooked my mind as I played it and lots of thoughts came by. The idea of the corruption spreading is nice. I wish the other denizens would notice the corruption and make sad remarks about it, just so I'd feel more guilty about it.

The graphics and animations are lovely. I wish the wilted flower from the scene transitions was used in the levels too, as the terrain gets corrupted.
FrederickK
17. Dec 2012 · 20:50 UTC
Good concept!
Floko
17. Dec 2012 · 23:13 UTC
I loved this game! it`s cute, and the concept is pretty interesting. After some adjustments in enemy`s AI and some different challenges, this could turn out to be very, very addicting !
WiseGAMER
18. Dec 2012 · 01:02 UTC
Best game to play so far ... Cute Character! I loved the wee sound!
KingSavate
18. Dec 2012 · 01:48 UTC
Nice concept and artwork, i like the characters. I just find the moves to be very slow but it might be my old computer running low. Good job :)
Tavrox
18. Dec 2012 · 12:26 UTC
Cool concept of spreading bad seeds in the ground. I liked the intro too. I had the game laggy and the gameplay was not enough worked for me :/
lur
18. Dec 2012 · 13:14 UTC
Cool concept. Really nice intro.
iamorim
18. Dec 2012 · 15:37 UTC
Nice artwork! :)
Cell
18. Dec 2012 · 16:55 UTC
This is really good, a high rating in Theme from me.
🎤 heloheu
18. Dec 2012 · 19:52 UTC
I'm sorry for the lag, I'm not a very skilled programmer >.< But I'm working on a post-jam release without lag and with some stuff I didn't have time to add!
CireNeikual
18. Dec 2012 · 21:50 UTC
I like the idea, but the game is a bit slow. I think the creep should expand either super fast or instantly, since I spent most of the time just waiting.
TwilightFlandre
18. Dec 2012 · 22:34 UTC
This was actually a really fun game. Could definitely see it made into a full ios game or something like that. Excellent job!
h.attila
19. Dec 2012 · 00:45 UTC
Funny game, cute graphics.
zenmumbler
19. Dec 2012 · 00:47 UTC
Yay! The world is purple. Similar idea to my Make It Black but completely different context and implementation. The little devil/cat creatures are cute and the sounds are too. Cool!
Cambrian_Man
19. Dec 2012 · 05:40 UTC
Cool! Graphics were really cute. I feel like it has a lot of potential, like, you could have different powders that spread in different ways with different effects. My only complaint is that the randomness of the enemies meant that winning or losing felt somewhat arbitrary.
illugion
22. Dec 2012 · 06:18 UTC
Really fun and simple gameplay, i loved the art for this game, good job! :D
GeorgeBroussard
23. Dec 2012 · 10:41 UTC
Neat concept and cute setting/art. I found avoiding the guys to not be a lot of fun. Should have some safe zone where you get away from being seen, or have then turn over time, so you get a warning when to stop vs it being instant. You can fix that in polish though. It's a sound idea and fun to run around, just needs to be more forgiving in the "see you" area. it also bogged my iMac down to nothing a couple of times. Something going on.
bugninja
06. Jan 2013 · 21:55 UTC
Good concept. I found it hard to figure out the strategy to not be seen and how I would actually be able to get where the other guy was because he just stood at the end of the screen. But overall, I think it was very interesting.