This Is How It Ends by Oreganik
Solo jam entry due to extenuating social obligations. Have they no respect for the iron embrace of Ludum Dare Compo? =)
So, this is a story game. Just want to put that out there to begin with.
Also, the web version requires Unity plugin.
"This Is How It Ends" features you, the villain, standing in the ruins of a world you have just finished destroying with your seventh act of destruction. You have the chance to journey back in time through each scene, watching the scenery revert to its state before each catastrophe. Re-discover your motives to realize how destroying the world could seem like the right choice. Read letters from those affected by you, and affecting you. And piece by piece, the outrageous ending becomes the natural conclusion. But if you venture too far, you risk being consumed by the darkness which taints your life.
If you encounter any bugs, please e-mail me at ted@oreganik.com .
Thanks for playing!
*edit* *possible spoilers*
1. To make progress, check both computer terminals and the letters. You can then walk into the "memory" and go back in time.
2. You can decide to stay in an era by disabling the doomsday device and resisting the pull of memory. I didn't have time to give each era a proper ending in this situation, but if people ask for it, I'll do it post-compo.
3. There is a tragic ending if you go far enough. If it disturbs you, I'm sorry.
4. I added stat tracking post-compo. No other changes were made, so I used the same link. Consider this "full disclosure." =)
5. There is sound in the first stage... but apparently only if you have nice speakers. It's all bass, apparently. :{
So, this is a story game. Just want to put that out there to begin with.
Also, the web version requires Unity plugin.
"This Is How It Ends" features you, the villain, standing in the ruins of a world you have just finished destroying with your seventh act of destruction. You have the chance to journey back in time through each scene, watching the scenery revert to its state before each catastrophe. Re-discover your motives to realize how destroying the world could seem like the right choice. Read letters from those affected by you, and affecting you. And piece by piece, the outrageous ending becomes the natural conclusion. But if you venture too far, you risk being consumed by the darkness which taints your life.
If you encounter any bugs, please e-mail me at ted@oreganik.com .
Thanks for playing!
*edit* *possible spoilers*
1. To make progress, check both computer terminals and the letters. You can then walk into the "memory" and go back in time.
2. You can decide to stay in an era by disabling the doomsday device and resisting the pull of memory. I didn't have time to give each era a proper ending in this situation, but if people ask for it, I'll do it post-compo.
3. There is a tragic ending if you go far enough. If it disturbs you, I'm sorry.
4. I added stat tracking post-compo. No other changes were made, so I used the same link. Consider this "full disclosure." =)
5. There is sound in the first stage... but apparently only if you have nice speakers. It's all bass, apparently. :{
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.24 | 117 |
| Audio(Jam) | 2.63 | 185 |
| Fun(Jam) | 2.41 | 246 |
| Graphics(Jam) | 3.06 | 186 |
| Humor(Jam) | 2.00 | 250 |
| Innovation(Jam) | 3.45 | 55 |
| Mood(Jam) | 4.00 | 10 |
| Theme(Jam) | 4.12 | 15 |
Well done, sir.
On a replay, I trapped myself in the "burn every bridge" path. Not sure how I would have taken it if I'd done that the first time.
I hope I never receive a letter from the Alaska Fishermen's Union.
I like the idea of the progression and how we can modify history by disabling the machine anytime.
Some more work and this could be a really, really amazing game! Please keep working on it!
Not for everyone, but I though that this game had the best story yet this LD.
The graphics and sound are really nice as well.