You are the (NOIR) Villain by Graham Weldon

[raw]
made by Graham Weldon for LD25 (COMPO)
Controls:
F => Flashlight toggle
W => Forward
Mouse => Look around
E => PLANT THE BOMB (only within target area)
Space => Bounce

NOTE: Try not to use the flashlight too much! ;)

Ratings

Coolness 100% 1
Overall 2.71 523
Audio 3.35 87
Fun 1.93 708
Graphics 3.92 73
Humor 1.46 694
Innovation 2.65 460
Mood 3.87 22
Theme 2.69 573

Feedback

M_D_K
17. Dec 2012 · 05:59 UTC
Looks good, can't really play it though as mouse isn't grabbed on Linux.
NuSan
17. Dec 2012 · 10:42 UTC
Nice style, with noise and fish eye. I cant find the bomb place, and the sphere guy doesnt realy see you. The torch doesnt light the ground everytime, it's weird. But i like the stealth mood.
Tapestry
17. Dec 2012 · 13:11 UTC
I love the audio/sound effects and the games mood. After playing for some time, I finally found the target area. I planted the bomb, nothing happened though. Still, it was nice playing.
DavidErosa
17. Dec 2012 · 13:27 UTC
The ambient is really cool, but my MBP w/intel card drops a significant amount of frames. WIll try later on my Linux box.
gameXcore
17. Dec 2012 · 13:28 UTC
I found it difficult to play, the the mouse couldn't center on the screen, I also couldn't work out what I was supposed to be doing!
KEFIR
17. Dec 2012 · 13:29 UTC
Style is really impressive!
Mythalore
17. Dec 2012 · 13:29 UTC
I like the graphics style but didn't really know what to do. I think a mini map would have been good. Not bad, though.
Clavus
17. Dec 2012 · 13:32 UTC
Didn't really know what I doing.
har_g
17. Dec 2012 · 13:32 UTC
Something seem missing..
lorancou
17. Dec 2012 · 13:35 UTC
Very nice visuals! Maybe the snowy post effect is a bit too much but I'm really impressed with the mood you have here. It's a shame that the controls are awkward, I would rather like regular FPS controls... Couldn't find where to plant my bomb!
Luis Anton
17. Dec 2012 · 13:36 UTC
I'm not really sure what's happening... It seems the white orbs just walk around. Anyway, the whole thing looks great and I'm sure It's either a silly bug or me missing something : )
Atomic
17. Dec 2012 · 13:36 UTC
Love the graphics but I just circled the map 3 times and didn't find where to place the bomb. Could really use ASD, mouse control doesn't work very well.
bradleypollard
17. Dec 2012 · 13:39 UTC
Mood and art style was fantastic but otherwise it felt a little lacking. Wish you could have strafed, that would have helped a lot with getting stuck on things. Also the "guards" or glowing orb things don't do anything at all. And as someone else said, the torch stops working on the floor a lot. I eventually found the bomb place (which drops them on your head? And you can keep dropping em, which is a plus I guess) but nothing happened.
Why shouldn't I use my torch all the time as well?
Hazel
17. Dec 2012 · 13:40 UTC
Loved the style, though I wasn't really sure what I was doing. The ambient audio is really effective.
zenmumbler
17. Dec 2012 · 13:40 UTC
The game didn't capture the mouse for some reason (win xp) and on 10.8 the app doesn't start for me. Looks visually appealing, hoping you will release a non-compo version that I can run.
ahmedcab
17. Dec 2012 · 13:41 UTC
nice mood but difficult to play.
bentog
17. Dec 2012 · 13:41 UTC
I don't know what those bright spheres were, and I couldn't find the place to plant the bomb. But,wow, what a great mood! You should have worked with the Slender team C:
SumX
17. Dec 2012 · 14:22 UTC
I swear to god that if something jumped out of the shadows with a screaming noise ill be putting 5/5 in everything and contacting you to make this the next Slenderman hahaha
Logun
17. Dec 2012 · 15:53 UTC
Sadly bad frame rate and camera not easy to control.
But music + graph are so cool !
joyboxed
17. Dec 2012 · 16:27 UTC
really nice art style
sclark39
17. Dec 2012 · 17:17 UTC
Looks like someone was having fun with shaders. :)
I kept getting stuck on the edges of objects and couldn't find the bomb. I ran directly in to the sphere guy and didn't get seen / hurt / lose the game, so not sure what the point of him was. Very pretty.
Husky
18. Dec 2012 · 12:32 UTC
This is cool, I like the ambient, this noise on the screen!
RobKat
18. Dec 2012 · 13:36 UTC
Mouse and forward control really didnt work, great art style and idea seemed to have potential but let down by controls
MaTX
18. Dec 2012 · 13:58 UTC
Visually impressive, I don't really know what it's going on in the game. In addition, there is no mouse lock (I am on windows 8) and the torch is really useless. Unplayable to me :(
Dark Acre Jack
18. Dec 2012 · 16:59 UTC
Not sure what's up but the domain "grahamweldon.com" isn't connecting (web build). I'll try again later.
Xavier
18. Dec 2012 · 21:01 UTC
Me too: Server is down or not connecting.
brantkings
19. Dec 2012 · 00:11 UTC
I'm having some problem with the link too..
🎤 Graham Weldon
19. Dec 2012 · 03:39 UTC
The link has been fixed! Too much traffic to my server, apologies for the outage!
bigbadwofl
19. Dec 2012 · 05:34 UTC
This was very well executed. I didn't know what to do though :(
Faust
19. Dec 2012 · 05:50 UTC
I got some problem with the control, but I have to say this is really good at the atmosphere, excellent.
🎤 Graham Weldon
19. Dec 2012 · 10:44 UTC
Loving the comments so far, Ludum Dare is always a source of great constructive criticism and feedback.

Glad you are all loving the game style, and I understand the bomb site is hard to find.. That was definitely intentional.

The lighting issues are weird. I spent maybe 4 hours on trying to fix that with no result. When you face a particular direction the light doesnt work on the ground at all. its really frustrating, and its the case for the white orb patrols too.

The orbs have a really stupid error in the code for detecting the player. No doubt I will continue to fix this on the coming weekend, and push an update on my personal website. The bomb also has some bugs, including infinite bombs being supported.. (yes, go ahead, try it.. its a bit of fun!).

Again, thanks so much for all the awesome feedback! I'm trying to review as many games as I can, so I can offer some great feedback back to you all!
ratking
19. Dec 2012 · 13:35 UTC
Only being able to walk forward is a bummer. :|
🎤 Graham Weldon
19. Dec 2012 · 13:36 UTC
:-( Poor control choice.
HeXoT
19. Dec 2012 · 14:09 UTC
Orbs didnt want to chase me, they didnt move at all.

The atmosphere the game created is very good :)
Xavier
19. Dec 2012 · 14:23 UTC
Potentially could be great game, but for now it seems unplayable.
LaughingLeader
19. Dec 2012 · 14:25 UTC
Awesome graphics/audio and mood. I wasn't sure what the floating orbs and bomb-planting had to do with everything, but I think you did a great job setting the atmosphere.
Joozey
19. Dec 2012 · 21:50 UTC
Good graphics and audio, really adds to the mood. But I have no idea what to do here other than enjoy the creepy mood.
CireNeikual
19. Dec 2012 · 22:09 UTC
Very nice graphics and atmosphere! You should continue this project.

When I planted the bomb(s), nothing happened. Is there more than one site? Can I detonate the bombs?
Twisted Devotion
20. Dec 2012 · 00:36 UTC
The Theme, Graphics, Atmosphere and mood are top notch for the amount of time that you had to make this! There's a few things that need attention though...

An in game screen on how to play and a premise would be really great. What am I doing? Why am I doing it? whats that floating orb of light? (a cop?).

The camera needs to be adjusted to follow the mouse, or the mouse needs to be attached to the camera to make movement a little bit easier.

Lastly, adjusting the speed of the player's character slightly might make the game progress a little faster!

Nicely done!
shaneshanekavanagh
20. Dec 2012 · 01:14 UTC
Is that Unity Pro? Was going to go with sepia effect myself, but then bottled it! Did you us the greyscale and noise? I've learned a lot about unity playing all these games. Sorry, I'm waffling on, good job!! Cheers!
illugion
20. Dec 2012 · 01:31 UTC
I couldn't find the target area =S but this game's mood was so dark, i loved the atmosphere
Christina Antoinette Neofotistou
20. Dec 2012 · 02:47 UTC
maybe the best graphics in this compo! Way cool
GreenPixelDev
20. Dec 2012 · 05:38 UTC
The visual style and mood were top notch! However, the gameplay was a bit lacking and it felt more like an interactive movie. Definitely something you could build on if you want to take this concept further! :D Good job!
cwilloughby
20. Dec 2012 · 08:02 UTC
Looks great. Very much like the audio and visual. Crazy immersion.
chocobyte
20. Dec 2012 · 18:23 UTC
nice atmosphere
michax
21. Dec 2012 · 20:51 UTC
Didn't manage to find where to plant a bomb. But spend some time exploring a scene. Nice ambient music, mood and grain filter! Also found that C is for camera change :P Nice entry!
lotusgame
22. Dec 2012 · 17:14 UTC
Nice work on graphics effects ! Too bad controls and gameplay are so limited ^^
Madball
22. Dec 2012 · 18:51 UTC
Oh... I was able to find the place for a bomb, but I don't know what to do after I planted it. I returned to the start, but nothing happened.
I've managed to build a pile of bombs and using it climb on top of a wall. Screenshot: http://puu.sh/1DZNe
Sometimes when I move I touch a lamp post or a corner and get stuck. I need to turn back, more, turn back again and make sure I don't get stuck again. You could add a backward/side movement.
dj_pale
22. Dec 2012 · 21:35 UTC
Very nice start, but had no idea what to do :) Needs more tutorial and environmental effects.
ramoncb
23. Dec 2012 · 00:36 UTC
love the mood and graphics, really atmospheric!

but was difficult to play... because of the controls
recursor
23. Dec 2012 · 01:00 UTC
You set the mood on this nicely with the music and dark, grainy black and white graphics. A mini map would be nice as I walked around a bit but never found where to put the bomb.
pereubu
23. Dec 2012 · 14:09 UTC
God this scared me a fucking lot D: amazing job on the mood here, nothing else to say, great job !
Mesene
23. Dec 2012 · 17:32 UTC
Got a nice mood mooving arround trying to be not detected, droped out the bomb and then i waited for a big BOOM! but nothing happend :(
may be a few tips will help.
Nice graphics, audio and inmersion
Bullseye8841
23. Dec 2012 · 21:39 UTC
I enjoyed the atmosphere and audio, but the gameplay itself just didn't feel right.
ENDESGA
23. Dec 2012 · 23:30 UTC
nice!
SimianLogic
25. Dec 2012 · 15:25 UTC
Nice visual style, but not really sure what to do. The "guards" don't seem to ever see me, but I can't find the spot where I'm supposed to put the bomb.
juaxix
25. Dec 2012 · 21:27 UTC
It's hard to know what to do or where to go...sorry i got bored soon, but i liked graphics , reminds me of spiderman for xbox with noir suit ;) cool!
Sergey Mohov
26. Dec 2012 · 15:37 UTC
Really love how you use a combination of grayscale, noise and dynamic lights. The audio is also really good. What I don't understand is why you couldn't just use the First Person Controller with default settings, controls would've felt much much better. Also, something that I have discovered recently myself:
1. Screen.showCursor = false;
2. Screen.lockCursor = true;
Otherwise, great entry, congrats :-)
Team Superfluid
27. Dec 2012 · 19:05 UTC
Excellent immersion via the creepy graphics and music. Disorientating environment (deliberate?) - sadly too few indicators for me to work out what on earth I was supposed to do. I attended an interesting mating ritual of 3 glowing blobs, that was pretty cool ;)
Oreganik
27. Dec 2012 · 22:39 UTC
Like Sergey said, setting Screen.lockCursor = true would have helped immensely. =) Still, good job on mood and good use of full screen effects.
zenmumbler
29. Dec 2012 · 01:51 UTC
Got it working on 10.8 (needed to set chmod +x on the binary in the app bundle, which was unset for some reason)

Very nice mood and soundscape but I'll be arsed if I know where I'm going. At one point I saw a sort of little tube on a wall and tried to find the bomb key and hit C and suddenly I was in color, in 3rd person mode. I'm a little floating machine!

Also, I can just bump into the light blobs to bounce them around. Are thet enemies? And why should I ever turn off the flashlight? Questions, questions..
Jeremias
31. Dec 2012 · 16:31 UTC
Very dense atmosphere, nice visuals. You should make a WASD+mouse control instead of letting the player just walk forward. Sometimes I became stuck on small steps or walls. I found the target and placed the bomb, but nothing happens. What are the big lights for?
Sestren
06. Jan 2013 · 01:27 UTC
I wish my machine was able to run these 3D Unity games better. Not sure why it can't, but the game looks really nice, and the ambiance was superb.
leafo
07. Jan 2013 · 08:08 UTC
Great visuals. Cool game. Audio was very spooky.