Here be Dragn by doos
Plays a bit like centipede.. Dragon unlocks in a few seconds from game start.. If you can keep the health green, you're doing well. If it goes red, ragequit!
| .jar with music | https://www.dropbox.com/s/t8fkxxudcuivrvn/here%20be%20dragn%20v4.jar |
| .jar without music | https://www.dropbox.com/s/lrvpkcsgp1uf0pa/dragns4nomusic.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19350 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.67 | 248 |
| Audio(Jam) | 3.23 | 96 |
| Fun(Jam) | 2.76 | 175 |
| Graphics(Jam) | 2.80 | 224 |
| Humor(Jam) | 2.45 | 186 |
| Innovation(Jam) | 2.79 | 177 |
| Mood(Jam) | 2.48 | 247 |
| Theme(Jam) | 3.16 | 186 |
The game froze after eating lots of knights.
One problem was that I couldn't really figure out a "goal" of the game. I wasn't really sure what actually hurt me (probably arrows but sometimes i took damage and sometimes i didn't) and there was no clear "win".
What the game DOES show is a lot of promise though! I quite like the suggestions by Toadpud and blob. Maybe you'll implement them later for a spiced up version? I'd like to play that!
Despite its shortcomings, a solid piece of work! Good job!
PS: Oh, and it would help if the mouse would be locked in the window. If you don't know how to do that, I can supply code for that.
The core is solid here, but it really does need some more. I'm not sure about a breath weapon, but maybe more sides from which enemies can swarm? Maybe some telegraphing of when the arrows will start to fly?