{"author_link":"\/author\/mailman105\/","author_name":"mailman105","author_uid":"11109","comments":[{"author_name":"HeyChinaski","author_uid":"11211","time":"Dec 18, 2012 @ 1:56am","epoch":1355795460,"text":"It was fun burning down the trees!"},{"author_name":"Per","author_uid":"6781","time":"Dec 18, 2012 @ 10:04am","epoch":1355824740,"text":"Spread the fire! Burn it all down!\r<br\/>Cool if you develop it further :)"},{"author_name":"Kuulog","author_uid":"10301","time":"Dec 18, 2012 @ 10:09pm","epoch":1355868240,"text":"This game doesn't seem to work for me. The window just closes itself :("},{"author_name":"Cyboot","author_uid":"10242","time":"Dec 18, 2012 @ 10:10pm","epoch":1355868300,"text":"nice game. simple but fun to play\r<br\/>\r<br\/>One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource(&quot;path\/to\/file.png&quot;))"},{"author_name":"Starspell","author_uid":"1791","time":"Dec 18, 2012 @ 10:15pm","epoch":1355868600,"text":"I'm getting a Pixel not Accelerated error. Probably my computer. I'll try this on another computer later on. Looking forward to trying this one!"},{"author_name":"mailman105","author_uid":"11109","time":"Dec 20, 2012 @ 10:00pm","epoch":1356040500,"text":"Cyboot: Ok, it's one file now. Thanks for the tip :)\r<br\/>\r<br\/>Kuulog: can you run the game from a terminal\/ command prompt and tell me the error? What OS and java version are you running?"},{"author_name":"Cyboot","author_uid":"10242","time":"Dec 21, 2012 @ 12:47pm","epoch":1356093720,"text":"Hi again. I wanted to try your game again to find the firefly-reference you mentioned but I get an error with this new version.\r<br\/>\r<br\/>this is the stacetrace: (Win7 32bit this time)\r<br\/>org.lwjgl.LWJGLException: Pixel format not accelerated\r<br\/>\tat org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)\r<br\/>\tat org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)\r<br\/>\tat org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)\r<br\/>\tat org.lwjgl.opengl.Display.createWindow(Display.java:303)\r<br\/>\tat org.lwjgl.opengl.Display.create(Display.java:845)\r<br\/>\tat org.lwjgl.opengl.Display.create(Display.java:754)\r<br\/>\tat org.lwjgl.opengl.Display.create(Display.java:736)\r<br\/>\tat OpenGL.OpenGLinit(OpenGL.java:14)\r<br\/>\tat States.Run(States.java:30)\r<br\/>\tat SpreadMain.&lt;init&gt;(SpreadMain.java:9)\r<br\/>\tat SpreadMain.main(SpreadMain.java:15)\r<br\/>Exception in thread &quot;main&quot; java.lang.RuntimeException: No OpenGL context found in the current thread.\r<br\/>\tat org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)\r<br\/>\tat org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)\r<br\/>\tat OpenGL.OpenGLinit(OpenGL.java:19)\r<br\/>\tat States.Run(States.java:30)\r<br\/>\tat SpreadMain.&lt;init&gt;(SpreadMain.java:9)\r<br\/>\tat SpreadMain.main(SpreadMain.java:15)"},{"author_name":"mikemacdee","author_uid":"6769","time":"Dec 21, 2012 @ 9:25pm","epoch":1356124800,"text":"the flames always appeared above my head instead of at the proper place."},{"author_name":"mailman105","author_uid":"11109","time":"Dec 22, 2012 @ 12:53am","epoch":1356137280,"text":"mikemacdee: Sorry, that's a bug I'm working on\r<br\/>\r<br\/>Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely."},{"author_name":"jackspinoza","author_uid":"19353","time":"Dec 27, 2012 @ 10:02pm","epoch":1356645420,"text":"the game has been closing whenever I touch the top edge of the screen while flaming making it pretty hard to win. Good work  though."},{"author_name":"cardboard","author_uid":"16294","time":"Jan 6, 2013 @ 6:38pm","epoch":1357497180,"text":"Neat game, but the game never gave me more than about 5 trees to burn down, so I could beat rather quickly. This seems like it would be a lot of fun if you keep working on it."}],"images":["ld25\/11109-5ba8760e9deff9355466793c1f206020.jpg","ld25\/11109-fac78fa322ab5a5d267d9a92e361ebf3.jpg","ld25\/11109-9a2f034969bd7af21240067ade57924e.jpg","ld25\/11109-0b807b0560c65519eebf68927282d3b0.jpg","ld25\/11109-6f5c9507bcccbda6a774b623accacba9.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/97430491\/Spread.jar","text":"Windows"}],"metadata":{"g_key":"28358","g_author":"11109","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"28388","g_title":"Spread","g_status":"UCHK1","g_place":"323","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/11109-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/11109-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/11109-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/11109-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/11109-shot4.png-eq-900-500.jpg"],"text":"Unleash your inner-villain and burn down the wilderness.\r\nWatch as the goats futily try to stop you\r\nIf you listen closely you can almost hear them say \"curse your sudden but inevitable betrayal!\"   \r\n\r\nWin by making the whole ground grey\r\n\r\nWASD to move\r\nSPACE to use the flamethrower<\/p>","title":"Spread"}