Skeletal Archer Archie by Nisshoku

[raw]
made by Nisshoku for LD25 (COMPO)
You play Archie, a sympathetic skeletal archer in his quest to make contact with a nearby human village. Things don't always go so easy.

A real time unit micromanagement game.

Ratings

Coolness 33% 930
Overall 3.13 288
Fun 2.94 310
Graphics 3.78 100
Humor 3.13 164
Innovation 2.60 486
Mood 2.86 324
Theme 3.13 403

Feedback

Clavus
17. Dec 2012 · 15:38 UTC
Bestest game.
Clavus
17. Dec 2012 · 15:39 UTC
Tenouttaten.
fhoenig
18. Dec 2012 · 21:05 UTC
Can you make it work on Mac/Web?
Joncom
18. Dec 2012 · 21:23 UTC
Love the art style!
juxiliary
19. Dec 2012 · 11:30 UTC
Nice, pretty easy though.
Ran on linux by adding the just using the linux natives for lwjgl. Assume the same would work with mac.
strong99
19. Dec 2012 · 15:08 UTC
The game was way too easy :3 only click space and I won. But I enjoyed it! And the story telling is nicely done. Didn't feel like the villain though :P poor skeleton was the victim :(
Maristak
19. Dec 2012 · 19:47 UTC
Love the way this game looks & works. Good job
Gobo
19. Dec 2012 · 20:11 UTC
When running the .bat file I get this error:

>java -Djava.library.path="natives/" -jar SkeletonAr
cherArchie.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/monsav/Ru
nGame : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: com.monsav.RunGame. Program will exit.
Cyboot
19. Dec 2012 · 20:44 UTC
good game with some pretty nice graphics. Maybe a little to easy, you win without doing really anything.
Joozey
19. Dec 2012 · 21:12 UTC
I like the game! Didn't get enough visual feedback to understand that what I was doing had any effect. Got the feeling that I just could press space, and I would win anyway. Good graphics and great that it is actually a fully completed game!
gesangbaer
19. Dec 2012 · 22:53 UTC
I got the same error as Gobo.
gesangbaer
19. Dec 2012 · 22:56 UTC
Gobo: Googled a bit, we are likely using an older version of java than Nisshoku did. You'll have to install the latest version.
🎤 Nisshoku
20. Dec 2012 · 19:48 UTC
Thanks for your feedback everyone! I'm aware the game is too easy, I regret that I didn't have time left to balance more. :(

Gobo and gesangbaer, thanks for reporting. I recompiled the game using Java 1.6 now rather than 1.7. It should now run with older versions of Java too. :)
bradleypollard
20. Dec 2012 · 20:14 UTC
A bit unfortunate you can complete most of it without pressing anything, but otherwise nice art.
DustyStylus
20. Dec 2012 · 20:17 UTC
Very nice! Would have been nice to have had even some very basic sound fx, but very polished in the graphics and implementation side. Well done! :)
OrangeeZ
20. Dec 2012 · 20:35 UTC
That's a pretty good game, I liked the idea, and the story. First entry with humour that actually made me smile :)
I also had some problems with launch, solved them by changing "java" in .bat to full path to "java.exe", hope that helps someone
🎤 Nisshoku
21. Dec 2012 · 11:36 UTC
I updated the package so that you now can run without the batch file, took some time for me to figure out what was the problem. Didn't change the game contents of course. Thanks again for the feedback!
NiceAlexanderAS
23. Dec 2012 · 14:18 UTC
I like the graphics! nice work on the game :D
csanyk
30. Dec 2012 · 17:38 UTC
Liked the graphics. The game more or less seemed to play itself, and my interaction didn't seem to matter much. Couldn't beat the big battle where the whole village came up though, lol. I liked the narrative style of the monsterous not-really-bad guy who just wants to be left alone.
Spelchan
30. Dec 2012 · 18:30 UTC
Liked the story. Game play was a bit lacking as pretty much the game played itself. The final battle, however, was very tough and took me 3 tries before I was finally able to get rid of the healers so my monsters would have a chance. You should have some final story page that concludes the story instead of just dumping you to the title page after all the effort of winning the final battle (or if you did you need to make sure it isn't clicked past before it is seen). I really liked how you played off the fact that you are the villain because of what you are not what you do.