MurderBoss by TylerJones
You play the unfairly overpowered final boss of a brutally difficult arena combat game. Arrow keys and ZXC controls.
Programming - Tyler Jones
Art - Chris Kennedy, Jarrel Lanchester
Music - Jarrel Lanchester
Programming - Tyler Jones
Art - Chris Kennedy, Jarrel Lanchester
Music - Jarrel Lanchester
| Windows | http://www.mediafire.com/?740z6kfs77lq2p9 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18031 |
Ratings
| Coolness | 45% | 776 |
| Overall(Jam) | 3.24 | 117 |
| Audio(Jam) | 3.62 | 37 |
| Fun(Jam) | 3.00 | 126 |
| Graphics(Jam) | 3.50 | 113 |
| Humor(Jam) | 2.07 | 242 |
| Innovation(Jam) | 3.18 | 100 |
| Mood(Jam) | 3.00 | 122 |
| Theme(Jam) | 4.36 | 4 |
Got stuck on the edges of the platforms a few times.
Could do with a little variation on the players part, perhaps more characterisation.
Note for those with European keyboards, AutoHotkey is a fantastic utility for windows.
It was the intended result.
The boss was cool looking, and I'm really fond of the idea in general of playing an OP boss. At first I thought it was too easy, but then I liked the idea of that. It should be easy for an endboss. You should feel unstoppable. Most bosses only lose because they have a really obvious weakness and they don't cover it, but a logical endboss shouldn't be able to die.
Either way, cool entry, nice music. Well done.
- The player graphics differ from the background respective the style. The background looks nice anyway.
- You can spam the range attack without getting hit. The close combat attack is a bit too strong. The gameplay gets really quick to a button smashing while following the players.
- If you continue on this game, you should animate the GUI like the player's health so the numbers pop if something changes (or give them health bars). Changes of game relevant values should have a higher visual contrast as just changing numbers.
- Use key bindings which are shared across countries. Here in Germany e.g., the keys "Z" and "Y" are swapped.
- I hope you continue on this :)
I liked the different types of attack. I really feeled to be like the boss on a 4 player game. cool cool