{"author_link":"\/author\/thechemist\/","author_name":"TheChemist","author_uid":"15756","comments":[{"author_name":"singpolyma","author_uid":"17593","time":"Dec 17, 2012 @ 12:24am","epoch":1355703540,"text":"Also doubles as a chatroom ;)"},{"author_name":"TheChemist","author_uid":"15756","time":"Dec 17, 2012 @ 1:19am","epoch":1355706840,"text":"A crazy polished one at that :)\r<br\/>\r<br\/>Heads up to people, this doesn't work with netcat since I forgot to support streamed input."},{"author_name":"pirate-rob","author_uid":"12069","time":"Dec 17, 2012 @ 2:59am","epoch":1355712840,"text":"It doesn't work with a lot of things ;)"},{"author_name":"TheChemist","author_uid":"15756","time":"Dec 18, 2012 @ 3:59am","epoch":1355802840,"text":"As a heads, this is best played in a modern MUD client. If you are on windows I recommend MushCLIENT (http:\/\/www.gammon.com.au\/mushclient\/) and on *nix wxMUD (http:\/\/wxmud.sourceforge.net\/) is a great choice. Playing in telnet (or trying netcat) feels really foreign these days so I don't recommend it :)"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"Dec 22, 2012 @ 7:30pm","epoch":1356204300,"text":"Unfortunately, no one was around when I tried, but I love the idea. Will try to connect again, but you deserve good scores on the relevant categories. Good job!"},{"author_name":"Frozen Fractal","author_uid":"7882","time":"Dec 24, 2012 @ 4:19pm","epoch":1356365640,"text":"No-one here right now, but I'll check back later."},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Jan 2, 2013 @ 9:25pm","epoch":1357161600,"text":"Interesting idea. Unfortunately nobody is online right now."}],"images":["ld25\/15756-17b659f0d105360478902169cedd26dc.jpg"],"links":[{"url":"https:\/\/github.com\/chromex\/gamejaming\/archive\/master.zip","text":"Source"}],"metadata":{"g_key":"28418","g_author":"15756","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28448","g_title":"EndNet - A Prisoner's Dilemma","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15756-shot0.png-eq-900-500.jpg"],"text":"This is a game designed to make everyone a villain, at least anyone who wants to win. It centers around the concept of the prisoner's dilemma where players, who have to interact to have a chance at winning, can also choose to backstab each other. In standard prisoner's dilemma fashion, if both play nice, both get out pretty OK. If both play mean, both lose. And if only one chooses to be mean, they make out really well.\r\n\r\nThis game is 100% multi-player with real humans and it is implemented as a server that can be connected to via telnet. There are tons of free telnet clients on the web including PuTTY and MushCLIENT. If you want to play, and you should, connect at\r\n\r\nAddress: endnet.publishingnothing.com\r\nPort: 2025\r\n\r\nBelow are copies of the three important help document pages that explain the story, game play overview, and how contracts work. Check them out if you are not yet sold.\r\n\r\nAlso, a session doesn't take forever (so you can't just win by playing longer than anyone else). Once your character makes its first contract, it has one real world hour to make as much money as possible. Don't want to play for an hour? Don't worry, try it out anyways. \r\n\r\nMy biggest fear is that there will not be enough players to really get this going so if you think this is interesting, please pass on the word so we can the evil villain empires rolling!\r\n\r\n--[Help - Story]------\r\nMoney. Its all about the damn money. To make everything \"fair\" it was decided\r\nin the year 2025 to make it so everyone had access to the trade markets. The\r\nproblem? You only get one shot. For one hour.\r\n\r\nEveryone is given a preset amount of cash and once you start trading, you have\r\none hour to make as much money as you can. Whats going on behind the trades?\r\nIt doesn't matter any more. Its just a system.\r\n\r\nOnce the hour is up, you'll still be able to connect to the system but you can\r\nno longer trade. No longer make more money. You failed? Whelp, your boned.\r\n\r\nDon't fail.\r\n\r\n--[Help - Game]------\r\nThe point of the game is to make money on contracts with a prisoner's dilemma\r\ntwist. Either or both of the players involved in a contract can choose to\r\nbackstab the other with the \"evil\" versions of the offer and accept commands.\r\nIf neither uses the evil version, both players profit. If both are evil, both\r\nloose everything invested as well as the contract slot for its duration. And\r\nif only one is evil, then they take all of the money for themselves. Whether\r\nor not you got screwed is not known until the contract is complete.\r\n\r\nSince you only have one hour to make as much money as you can, picking who you\r\nmake deals with and if you screw them over is paramount. To facilitate this\r\nplayers can chat globally (say) and privately (tell) and can see info about\r\nplayers (about).\r\n\r\nTo aid in this, a reputation system is in place. Each player starts with 10\r\nreputation. When a contract completes, both players involved can rate the\r\ncontract interaction in the range of -3 to +3. This is applied to the other\r\nplayer and is reflected on their public reputation where higher is better.\r\n\r\n--[Help - Contracts]------\r\nContracts are how you make money. To create a contract, one player makes an\r\noffer to another with the contract details. The other player can choose to\r\naccept or reject the contract. Once accepted the contract lasts the specified\r\nduration. Any one player can only have a maximum of 5 open contracts at a\r\ntime. The \"offer\" and \"accept\" have evil versions called \"eviloffer\" and\r\n\"evilaccept\", the effects of which are described in \"help game\".\r\n\r\nThe parameters of the offer commands are:\r\n  - offer <investment1> <player> <investment2> <duration>\r\n\r\ninvestment1 - The investment of the offering player\r\nplayer - The player you are making the offer to\r\ninvestment2 - How much the other player is supposed to invest\r\nduration - How long the contract lasts in minutes if accepted, max of 5\r\n\r\nProfit multipliers increase with duration. At 1 minute, each player makes\r\nback their investment plus the average of both investments and at 5 minutes\r\neach makes back their investment plus 16x the average of their investments!\r\n\r\n<\/p>","title":"EndNet - A Prisoner's Dilemma"}