Evil Wall by Zaszx
This is my first ludum dare entry, it may not be the best game in the world :) but it is something.
Controls with arrow keys or WASD, and space. Try to block the good guys' ways to help the bad guy catch them!
Controls with arrow keys or WASD, and space. Try to block the good guys' ways to help the bad guy catch them!
Ratings
| Coolness | 52% | 3 |
| Overall | 2.68 | 542 |
| Audio | 1.36 | 581 |
| Fun | 2.64 | 461 |
| Graphics | 1.93 | 701 |
| Humor | 1.70 | 649 |
| Innovation | 3.24 | 192 |
| Mood | 1.91 | 709 |
| Theme | 3.14 | 398 |
I really like the idea you came up with. It is original and fun. Movement was really smooth, and the "wall-enemy" transition was nice. The game keeps score, which always improve the fun, and I liked that the good guy counter changed color.
Some suggestions:
* Sounds would make a world of difference in this game. Try to use the "bfxr" program, which is available online, to make sounds!
* You should leave a "play area" somewhere, so that the counter and the score do not block the view of your game.
* You should write in your journal/blog! Half the fun of ludum dare is sharing the development process with other people.
Thanks for the game, and I hope to see you again next LD!
The movement was smooth and well made, and the concept is very original. Although, the AI did seem a bit dim at times.
Also, is the game meant to freeze when I reduce the Good Guy count to 0? Because I did that and it did.
@yokcos700: Normally the game needed to create one more good guy at a random place when all good guys were dead, but I just realised that I forgot to add that to the code :P So yes, the game crashes when all good guys are dead.
A nice concept, but it'd be cool if you had more control over the outcome - either reducing the number of paths or increasing the number of bad guys (different levels would be good).
- I couldn't seem to get the bad guy to catch anyone, I would be herding them toward him then he would change direction.
- If I'm a ghost, why can't I walk through walls?