I'm not proud of this one, because it suppose to be compo entry, but because I'd found major, gamebreaking bug in about 10 minutes before submission deadline, I've decided to leave it, and try to fix it again next day. Unfortunely, I still didn't manage to cover all major things (like proper endgame, instead of silly text), and bugs. But I still hope you gonna have fun on this (very short) one. So let me introduce to you: Mad Goat.
Hey it's quite fun, indeed a bit buggy but still fairly playable. I liked the graphics and how everything can be used as a platform to jump on! Otherwise it's a bit hard as the enemies all jump like crazy and the boss seems to kill me in one shot, but it has this Metal Slug feel that's quite cool.
Tiny advice: shooting lacks feedback, especially when you're in the middle of 100 soldiers. A flash at the tip of your gun/louder gun sound effects/an reaction when enemies are getting hit would make the game much more satisfying to play.
Good idea, but the soldiers are too easy, I can just kill em if I keep shooting and walking and the boss is too hard. Also, please stop using keys which only work well on US keyboards (X+Z). Besides that, solid game!
The boss is VERY EASY. I was running right non-stop, I just got behind the boss before I noticed there was a boss. From behind him, he doesn't have a chance against you :)
Hurray for infinite jumps! Hurray for platforms everywhere! Hurray for goats (but I'm still have no idea what is going on with those goats). But boo for shortness, boo for weak ending. Don't know what to say more.
I think that the balance of power in this game feels way off. For the amount of bullets that the enemies can soak up, the spawn rate is way too high. The boss is really punishing with the 1-hit-you-die mechanic, especially after dealing with the small guys that you can pretty much tank forever. Also, you can jump behind the boss and not get shot at...
However, if the little guys were somewhat easier to kill, and also a bit more dangerous, it would have more of a Contra feel. This game has great pacing and has some good potential.
It's a really nice entry, but I think that moving and jumping is way too fast. It also seems to be MUCH easier to beat if you just keep on mindlessly jumping up and down while shooting. That'll make the AI do the same (and in fact jump into your bullets a lot), and they won't actually shoot and/or hit as much. That is kind of a boring way to play, but unfortunately it works.
The graphics are good and I really liked the intro/splash screen. Music is cool and the sound effects are decent.
Controls are good, but as mentioned movement and jumping feels way too fast.
I'm not sure what's up with the boss thing at the end. I just got to it and insta-won. Maybe my bullets had been hitting him for a long time before I could see him on screen?
Game had really fun controls but I found the enemies too easy. The boss at the end was impossible until I realized that you could go behind him, then it became too easy. With a bit of work this could be a solid game!
The music is very cool!
Hey it's quite fun, indeed a bit buggy but still fairly playable. I liked the graphics and how everything can be used as a platform to jump on! Otherwise it's a bit hard as the enemies all jump like crazy and the boss seems to kill me in one shot, but it has this Metal Slug feel that's quite cool.
Tiny advice: shooting lacks feedback, especially when you're in the middle of 100 soldiers. A flash at the tip of your gun/louder gun sound effects/an reaction when enemies are getting hit would make the game much more satisfying to play.
However, if the little guys were somewhat easier to kill, and also a bit more dangerous, it would have more of a Contra feel. This game has great pacing and has some good potential.
The graphics are good and I really liked the intro/splash screen. Music is cool and the sound effects are decent.
Controls are good, but as mentioned movement and jumping feels way too fast.
I'm not sure what's up with the boss thing at the end. I just got to it and insta-won. Maybe my bullets had been hitting him for a long time before I could see him on screen?
Oh well, great work!