MoonRise by LTyrosine
** Use WASD or arrow keys to walk/turn the vampire. Mouse controls where your head is looking/aiming at and this aim is NOT for where you are going (think of a tank and its cannon - the tank have its own direction other than cannon direction). This allows to walk and cast spells sideways. Yeah, strange, I will change it in post compo version. Hold shift to strafe instead of turning. Hold left mouse button over book to research spells (takes time and blood). Use left mouse button for attack humans with claws and right button (hold) to draw blood. Read tutorial at start for more details.
You are an immortal vampire.
You recently found a magical book with powerful spells and your mission is to learn them all. This will require a lot of energy (blood) taken from the village folk at valley bellow your castle. Tension is growing and many humans now wants to burn your castle down.
You are an immortal vampire.
You recently found a magical book with powerful spells and your mission is to learn them all. This will require a lot of energy (blood) taken from the village folk at valley bellow your castle. Tension is growing and many humans now wants to burn your castle down.
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 2.81 | 211 |
| Audio(Jam) | 1.42 | 261 |
| Fun(Jam) | 2.23 | 278 |
| Graphics(Jam) | 3.30 | 147 |
| Humor(Jam) | 1.87 | 268 |
| Innovation(Jam) | 3.17 | 101 |
| Mood(Jam) | 3.03 | 119 |
| Theme(Jam) | 3.68 | 82 |
Ran just fine though it was tedious due to the slow movement. I think it has a lot of potential! Keep going with it :D
The day night cycle makes the game look quite good, but the travel from the castle to a human can get a little tedious, especially if you start dying often
Good job anyways.
Great use of Unity features. The engine is perfect for this kind of game. Also, it made me think about Might and Magic VI for some reason, which is a good thing.
The controls are a little confusing for someone used to standard FPS controls :)
Control is by far the major fail in compo version... This will be fixed along with new features to improve gameplay and fun factor. Please see post-mortem for more details.