Mister Misbehave by arhpositive
Mister Misbehave got banished from his city when his actions of messing with innocent people became intolerable. He moved into a quiet place near a couple of villages, inside a forest. However, bad habits have never left Mister Misbehave alone.
One day, waking up from a long nights sleep, something snaps inside him. He knows that he can't stop now. He knows that the townsfolk will be mad at him, but he knows no other way out of this madness. He must insult. He must offend. He must humiliate...
HE MUST MISBEHAVE!
INSTRUCTIONS
MOVING AROUND: Arrow Keys or WASD
MISBEHAVE: SPACE
Run around and misbehave in as many tiles as possible.
If you try to move while misbehaving, you'll cancel the action.
Some townsfolk will chase you with weapons, avoid them.
Some townsfolk in white dresses will try to clean up your mess. Stop them from doing it. It'll cost you points.
Towns are worth more points, trees next, grass last. Misbehaving duration decreases in this order.
EDIT - (17.12.12) - I forgot to commit some small changes I made last night. Committing them right now. The only changes are to the numbers of villagers.
One day, waking up from a long nights sleep, something snaps inside him. He knows that he can't stop now. He knows that the townsfolk will be mad at him, but he knows no other way out of this madness. He must insult. He must offend. He must humiliate...
HE MUST MISBEHAVE!
INSTRUCTIONS
MOVING AROUND: Arrow Keys or WASD
MISBEHAVE: SPACE
Run around and misbehave in as many tiles as possible.
If you try to move while misbehaving, you'll cancel the action.
Some townsfolk will chase you with weapons, avoid them.
Some townsfolk in white dresses will try to clean up your mess. Stop them from doing it. It'll cost you points.
Towns are worth more points, trees next, grass last. Misbehaving duration decreases in this order.
EDIT - (17.12.12) - I forgot to commit some small changes I made last night. Committing them right now. The only changes are to the numbers of villagers.
Ratings
| Coolness | 86% | 2 |
| Overall | 3.10 | 304 |
| Audio | 2.92 | 206 |
| Fun | 3.17 | 206 |
| Graphics | 2.52 | 530 |
| Humor | 3.31 | 119 |
| Innovation | 3.02 | 296 |
| Mood | 2.68 | 418 |
| Theme | 3.33 | 304 |
My misbehavings are so much fun to read that I keep getting caught while reading them! Slapping Heidi in the face was my favorite.
Really fun and amusing game.
@JoeCool17 planning on a post-compo version, but I might not have enough time to work on it for at least a couple of weeks.
minireview: http://ldmr.wzl.vg/#arhpositive
Maybe a larger playing field would make the game a bit more forgiving in the beginning?
The little misbehaving are really funny(but most of the time I lost because I was reading them instead of running ^^) The gameplay is really solid, the audio fits perfectly...Congrats!
@timtipgames: I think it'd be hard to inform the player about their misbehavings with audio feedback, as they'll misbehave so often, the audio will almost always overlap each other. But you have a point about finding another way to present the misbehavings.
@wzl: if I ever get the possibility of doing a post-compo version, I'm thinking about adding more variety to interactions.
@caranha: maybe I should think about a level system which introduces playing fields transforming from larger to smaller after each level. this might make a better difficulty curve, as right now it's only a total of 12 villagers and then the curve stops.
@Everyone else: every comment is really valuable for me, thank you. :)
This seems to be semi-turn based, did it start out completely turn based to start with? Having time to think between moves might make for an interesting alternative way to play this.
Fun stuff.