My First Ping Pong Massacre by Martin Vilcans
The name My First Ping Pong Massacre was randomly generated by the Video Game Name Generator, http://videogamena.me/. It fit the theme and the game surprisingly well. It's very loosely related to ping pong, but very much about a massacre.
Can you find the hidden enemies? It takes cunning and superior firepower to find their dwellings. The only way to tell how successful you were is to count the bodies after the attack, when you're out of ammuniton.
War has never been this fun.
Thanks for everyones feedback! The post-compo version now shows the kills in the game so it's easier to know what you're doing. I'll add audio too. http://pingpong.librador.com
Can you find the hidden enemies? It takes cunning and superior firepower to find their dwellings. The only way to tell how successful you were is to count the bodies after the attack, when you're out of ammuniton.
War has never been this fun.
Thanks for everyones feedback! The post-compo version now shows the kills in the game so it's easier to know what you're doing. I'll add audio too. http://pingpong.librador.com
| Web (WebGL) | http://ld25.librador.com |
| Source | https://github.com/vilcans/myfirstpingpongmassacre |
| Improved (post-compo) | http://pingpong.librador.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10862 |
Ratings
| Coolness | 48% | 694 |
| Overall | 3.09 | 310 |
| Fun | 3.42 | 108 |
| Graphics | 3.18 | 266 |
| Humor | 2.16 | 494 |
| Innovation | 2.64 | 468 |
| Mood | 2.70 | 409 |
| Theme | 3.27 | 338 |
About the correctness or not about content... I think that we must be capable of distinguish fiction and reality, and despite one could say these games we are playing these days could be a banalization of what destruction and violence is, I think one does not mean the other, so playing this does not mean we are less aware of how bad world is going in some places...
So, good game, good representation of theme, and no problem, in my opinion, about the content :)
@SirJson: Yes, this is made in WebGL. I used raw WebGL without a framework because I'm a masochist.
@Freakill: I hope you are right that we aren't desensitised. I think most people aren't. It's the weirdos that we should be worried about. And there's a lot of weirdos in this world.
Yay, I killed a lot of women and children! Made me feel evil ;)
Bad:
-Not much gameness to it
-Shots sometimes hit some pixels in the way of other buildings, and it's quite annoying when they do.
-Aiming can be a bit off sometimes
Good:
+I like the overall premise of it. Trial and error cannonading. Yes.
+I've seen the code for these sort of dynamic pixels, and wow, not simple stuff. Good work on putting it all together.
The execution of the idea is quite good, though there's no real challenge, besides destroying everything. Well, maybe that's the point. The destruction effect looks really awesome and using raw WebGL is really something to be proud of. I would like to see some more gameplay, but I also get what you're aiming at here and that it must've been a lot of work as it is. Very good entry!
I think the fact that the buildings don't have any visible creatures and no blood is spilled upon the destruction of said buildings that the player can't exactly connect with the mass murdering they are doing. It feels more like you are destroying a condemned and empty town.
Still, I wouldn't be surprised if some people were genuinely traumatized by this game. The creator of Missile Command, Dave Theurer, has said that he had nightmares about cities being destroyed while creating the game.
More to the point: The game has good execution, very amazing graphics, and a good use of the theme. Well done sir, well done!
At first I think, there will be human or something hidden in the first floor or after we banished those building. But no, it's actually summarized in the result screen. After I saw that, well man, I'm a real badass :)