Thievery by schnerble
Kane the thief needs your help to relieve dozens of innocent and unsuspecting victims of their hard-earned cash.
He's up against some stiff competition, with an array of armoured guards on patrol - and those guards aren't against a bit of good old-fashioned biffo. They've even brought in their pet dogs for assistance.
Use daggers sparingly - Kane can't carry many, and throwing them at guards tends to make them cross.
You can loot houses when near the door, or pick the pockets of guards who haven't spotted you yet.
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* Fixed versions *
Some people have had problems running the game because of it not finding the AVBin library, though it's packaged alongside the executable. I've built a "fixed" version, which hopefully might improve things, though I can't be sure as I couldn't reproduce the original problem on any of the three machines I tried. This version should at least allow you to run it without sound if the problem comes up. I also tweaked a couple of numbers to fix some tiny mistakes, but it's virtually identical to the submitted version.
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I'm pretty happy with the way this turned out. There were very few roadblocks, so every spare hour went into more features - and there was plenty more I could do there. I did manage to get a goat in, after a fashion, for those of you who get that far. Some things could've used a bit more tuning - e.g. one guard gets stuck on his path, and maybe the alert distance should've been a little higher - but overall I think it's a pretty good result. I'm not utterly destroyed after the 48 hours, thanks to a few breaks here and there, which helps too :)
Thanks as always to Greasemonkey for Autotracker and Increpare for Bfxr. A bit of simple sound can go a long way.
To run the 'source' version, you'll need to have Python and Pyglet installed. If you're on Windows or Linux, hopefully the builds will work for you without hassle.
Also, by the way, I forgot to write on the control list that 'P' pauses the game.
Hope you enjoy having a mess around with it :)
He's up against some stiff competition, with an array of armoured guards on patrol - and those guards aren't against a bit of good old-fashioned biffo. They've even brought in their pet dogs for assistance.
Use daggers sparingly - Kane can't carry many, and throwing them at guards tends to make them cross.
You can loot houses when near the door, or pick the pockets of guards who haven't spotted you yet.
----------------------------------------------------------
* Fixed versions *
Some people have had problems running the game because of it not finding the AVBin library, though it's packaged alongside the executable. I've built a "fixed" version, which hopefully might improve things, though I can't be sure as I couldn't reproduce the original problem on any of the three machines I tried. This version should at least allow you to run it without sound if the problem comes up. I also tweaked a couple of numbers to fix some tiny mistakes, but it's virtually identical to the submitted version.
----------------------------------------------------------
I'm pretty happy with the way this turned out. There were very few roadblocks, so every spare hour went into more features - and there was plenty more I could do there. I did manage to get a goat in, after a fashion, for those of you who get that far. Some things could've used a bit more tuning - e.g. one guard gets stuck on his path, and maybe the alert distance should've been a little higher - but overall I think it's a pretty good result. I'm not utterly destroyed after the 48 hours, thanks to a few breaks here and there, which helps too :)
Thanks as always to Greasemonkey for Autotracker and Increpare for Bfxr. A bit of simple sound can go a long way.
To run the 'source' version, you'll need to have Python and Pyglet installed. If you're on Windows or Linux, hopefully the builds will work for you without hassle.
Also, by the way, I forgot to write on the control list that 'P' pauses the game.
Hope you enjoy having a mess around with it :)
Ratings
| Coolness | 79% | 2 |
| Overall | 3.30 | 194 |
| Audio | 2.91 | 210 |
| Fun | 3.63 | 54 |
| Graphics | 2.68 | 475 |
| Humor | 2.79 | 277 |
| Innovation | 2.63 | 476 |
| Mood | 2.80 | 349 |
| Theme | 3.50 | 230 |
And now for something completely different:
I quite like this game! I mainly clicked the entry because it reminded me of my title, and the similarities don't end there. It seems we started out with similar concepts and then took them in different directions.
My favourite feature: Picking the pockets of guards. The more guards there are, the more extra money - I appreciate the irony.
The game was quite easy to understand, but still proved to be challenging afterwards - just how it should be.
The chatter is a nice touch. I just wish it would display where it was said - that would add a bit more to the immersion, and would also make it far easier to read. (I missed most of it just because I was looking at the playfield, not down, but I found the chatter.txt later.)
Good job overall!
Traceback (most recent call last):
File "<string>", line 85, in <module>
File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\misc", line 299,in init
File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.resource", line 587, in media
File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.media", line 1386, in load
File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.media.riff", line 202, in __init__
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media
Tobias: thanks for the detailed feedback. Heh - yeah, I hadn't thought of that dog flashlight issue ;) I'll try highlighting the chat text better next time - your suggestion of putting it near the action is a good one.
I wish the view cones coincided more accurately with when the guards would chase.
Good chasing AI (that leads you a bit).
Very well done. I might have put the "looted %" indicator on the player avatar or the house that was being looted. Not sure how that would have affected gameplay, though.
Solid entry.
Yep, I reckon Metal Gear Solid, as well as Thief etc, probably subconsciously influenced the way I put it all together :)
http://avbin.github.com/AVbin/Download.html
Congrats on the game and good luck in the future!
Retrac: yes, that would've been the next thing I'd done: provide a way to get away from the guards once they've spotted you. Bit disappointed I didn't get that in, but never mind.
Jeremias: I agree, and in level 3 you don't have enough. Th e biggest problem is that once they've seen you the only thing you can do is kill them; if I got to put in another option to get away, I would've decreased the number of daggers.
i like game, whole concept, i had a lot fun playing it
i would slightly improve intelligence of guards and dogs, make them stop following you after some period of time and also add some daggers randomly on map because when i used all of them and guards didnt stop following me game became unsolvable
grat job though, congrats!