Evil Dudes Need Evil Towers by jujule

[raw]
made by jujule for LD25 (COMPO)
This game takes place in the past.

You want to be evil and the Evil Master of the Evil Clan
looks at you but at the same time he looks at the beautiful
waves behind you and deeply smells the salty scent of
the infinite sea. After a long pause he says :

"Dude, TRULY EVIL PEOPLE need a tall EVIL TOWER."

Ratings

Coolness 77% 2
Overall 2.73 511
Audio 2.00 489
Fun 2.68 443
Graphics 2.53 525
Humor 2.35 419
Innovation 3.53 109
Mood 2.51 516
Theme 2.35 662

Feedback

eShredder
17. Dec 2012 · 19:03 UTC
Feels like a nice mix between Tetris and a bullet hell. Pretty hard though. I kept getting trapped and killed against the screen walls.
Geoege
17. Dec 2012 · 19:10 UTC
A bit to hard for me but like it well. Nice game ;)
SonnyBone
17. Dec 2012 · 19:52 UTC
WOW. I never thought I'd see Tetris mixed with a bullet hell shmup before. It needs some fine-tuning to make it really fun, but the potential is there for something really great. I really appreciate the attention to innovation, here. Good job!
Yogr
17. Dec 2012 · 19:53 UTC
Cool game. I like the idea. VERY hard though, but it made me only want to beat it more!
Worse
17. Dec 2012 · 20:05 UTC
Innovative combination of tetris and bullet hell shmup!
Team Superfluid
17. Dec 2012 · 20:53 UTC
An interesting concept well-executed, but I found it really hard, I think with a more gentle learning curve it would have been more fun, but I liked the presentation a lot, nice one! -J
Tyranus
17. Dec 2012 · 21:14 UTC
I like it! :)
But its pretty hard, more than is needed. The bullet hell, I think, it's not important for the main mechanic of construction.
🎤 jujule
17. Dec 2012 · 21:40 UTC
Hey, everybody !

Thanks for the kind words ! That really feels good after this tough weekend !

Yes, I know : the game is hard but that's a manic shooter genre prerequisite, isn't it :)
I reckon the game elements are rather small and make reading the screen somewhat difficult but here are a few tips that might help :
- keep your eyes firmly on the little demon at all times
- play with static / movement to lure the bullets where you want
- don't be greedy, wait for the right moment, especially pattern changes.
- you have to pack the blocks, of course, but not too much either.

In all honesty, I didn't beat the game myself. I was too exhausted. But I managed to get to 71 % completion. I guess with a little bit more training and pattern learning, it is doable.

Anyways, thanks again for giving it a try !
Alex Rose
18. Dec 2012 · 09:33 UTC
This was a really interesting idea!
Cat Burton
18. Dec 2012 · 09:37 UTC
A really nice concept but a bit too difficult for me unfortunately.
dek
18. Dec 2012 · 23:11 UTC
Nice concept, interesting graphics, but I could not finish it :/
Jiddo
19. Dec 2012 · 09:35 UTC
Fun little game that I could see myself returning to if the screen was a bit larger. It's very hard to see what's going on at times, and it's a bit unclear where the green monster hitbox thingy is. I really had fun with this though, nice concept!
bigbadwofl
19. Dec 2012 · 09:37 UTC
Cool concept and well executed. It should start out a bit easier though and ramp up from there.

Well done.
blob
21. Dec 2012 · 06:15 UTC
Funny game mix ! Got 50% max and it seems hard to get blocks in between areas where you ve built in a messy way. Its a cool idea and i d love to see more though.
illugion
22. Dec 2012 · 13:42 UTC
Nice mix, i liked that thing but i really suck at bullet hell games LOL nicely done!
Cake&Code
23. Dec 2012 · 11:13 UTC
Pretty great mix of a bullet game and tetris! I kind of disliked how difficult it started off. I felt like having it ease into the difficulty would really help develop a learning curve to how the game worked. Great job!
goerp
06. Jan 2013 · 19:34 UTC
I like the idea, but I didn't see what kind of things killed me and what didn't. It seemed kind of random.
Funny texts, though.