Thanks for all the feedback everyone! I made this toy in lieu of what I had been working on due to my lack of planning, and I ran out of time... This morning I decided to change it to a Jam though, and got a bunch more time to turn it from a toy in to a game. The old version's still available, but the new version has some more interactivity :) Enjoy!
Great game but i broke it :P when draining you can just hold space and shot the remains racked up some nice points :P 616 jugle :D Really enjoy'd it good job!
Indeed much more fun that it should have been :P And not cute in the slightest! I'm afraid everything was a bit too far to the right though. I know that was part of the challenge but the people tended to fly straight off the screen before I could shoot, and I ended up clicking outside the window a lot.
Holding space to raise the water and clear bodies away is a lovely touch. I guess that might help people with framerate problems when too many bodies pile up?
Yea the water is a tad buggy, that's why I never mentioned it... Its intent is indeed to free all the verlet nodes from the simulation to salvage frame rates on a lower end computer. I guess I should have also let you fullscreen it to avoid clicking off screen. Oh well. Thanks for playing :)
This is more fun than it should have been. I feel guilty:) Targeting with the shotgun is really tricky. Consider a button press to "pull" rather than a mouse release.
I loved it how there was thousands of folk lining up to be flung against a wall and/or shot. I juggled one guys head thrice, daddy would be proud. Very cool, well done and thank you.
@youdonotexist
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.
I rated the Jam entry. Quite an impressive little game.
A few notes:
-I'm really impressed with all the graphics and animation you managed to put in, especially since it's in C++/SDL. Hardcore!
-The intro was nifty and a good setup.
-I really liked the music, especially the dark bass part in the middle. Fits the game very appropriately.
-As csanyck and you already discussed, button/automated pulling would've really helped. I spent most of my time pulling rather than shooting.
-A little violent for my tastes, but definitely fits the theme.
Wow, this is great! I love the music. If you changed the pull mechanism like others said and also maybe made it easier to juggle/chain in some way this could be amazing.
we're part of a bad childhood conditioned by mortal kombat.
Holding space to raise the water and clear bodies away is a lovely touch. I guess that might help people with framerate problems when too many bodies pile up?
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.
A few notes:
-I'm really impressed with all the graphics and animation you managed to put in, especially since it's in C++/SDL. Hardcore!
-The intro was nifty and a good setup.
-I really liked the music, especially the dark bass part in the middle. Fits the game very appropriately.
-As csanyck and you already discussed, button/automated pulling would've really helped. I spent most of my time pulling rather than shooting.
-A little violent for my tastes, but definitely fits the theme.
Great job!
Max juggle: 65
Whohooo!
Awesome and technically as well as audiovisually ambitious!