{"author_link":"\/author\/indiewithaside\/","author_name":"IndieWithASide","author_uid":"19322","comments":[{"author_name":"iiAtlas","author_uid":"18452","time":"Dec 18, 2012 @ 2:46am","epoch":1355798460,"text":"Really liked the art style, as well as the game itself.  Well done.  I would love to see more levels :)"},{"author_name":"NukeTheBunnys","author_uid":"12072","time":"Dec 18, 2012 @ 3:16am","epoch":1355800260,"text":"Great Concept"},{"author_name":"brantkings","author_uid":"7556","time":"Dec 18, 2012 @ 4:26am","epoch":1355804460,"text":"Good game! Too bad it had only 2 levels. I took some time to grasp the instructions though."},{"author_name":"SaintHeiser","author_uid":"14848","time":"Dec 18, 2012 @ 8:03am","epoch":1355817480,"text":"Good job!\r<br\/>I like the concept and game mechanics. BUT I NEED MORE LEVELS!"},{"author_name":"Tavrox","author_uid":"19093","time":"Dec 18, 2012 @ 12:16pm","epoch":1355832660,"text":"The art is quite nice maybe except the score, that seems out of the universe sttyle.\r<br\/>I didnt found the concept really innovative :\/\r<br\/>I wonder why you didnt put two controls for the two T-Junction, i find the game too hard :\/"},{"author_name":"Jiggawatt","author_uid":"5551","time":"Dec 18, 2012 @ 2:14pm","epoch":1355839740,"text":"That resolution is poison for laptop users, I can barely fit all the important information on the screen. \r<br\/>\r<br\/>Anyway, the gameplay itself has the fundamental problem that the prisoners approach junctions simultaneously, and all junctions also switch simultanelously. You wouldn't have to design the order as carefully if the player could toggle junctions individually. This'd also add more micromanagement, which is what the game is all about.\r<br\/>\r<br\/>3 stars overall, leaning towards 4. Being a jam game, I'd expect more content."},{"author_name":"loren","author_uid":"17687","time":"Dec 18, 2012 @ 9:46pm","epoch":1355866860,"text":"Cool pixels and gameplay, enjoyed how the pathing worked!"},{"author_name":"Mythalore","author_uid":"12844","time":"Dec 19, 2012 @ 12:21pm","epoch":1355919360,"text":"Nice art!"},{"author_name":"DustyStylus","author_uid":"15902","time":"Dec 20, 2012 @ 12:43pm","epoch":1356007080,"text":"Cool concept and very nice pixel art. Pretty tough game, in fact!"},{"author_name":"Strkl","author_uid":"5794","time":"Dec 20, 2012 @ 8:50pm","epoch":1356036300,"text":"Great game ! very hard though, and I felt like sometimes you can't score the point because two enemy will pop too close to each other \r<br\/>\r<br\/>The game is quite entertaining even with that little thingy \r<br\/>(and nice work on the sound !!)"},{"author_name":"Dir3kt","author_uid":"12434","time":"Dec 22, 2012 @ 11:23pm","epoch":1356218280,"text":"Cool! Had some moment of great panic while playing :)"},{"author_name":"recursive frog","author_uid":"8342","time":"Dec 23, 2012 @ 6:28am","epoch":1356243780,"text":"Good art style and music.  I think a bit of instruction might help, as I did not realize until very late that my clicks were triggering both bridges at once.  \r<br\/>\r<br\/>Also, it might be a good idea to make the bridges and gaps a bit more obvious, as it was not apparent at first what I was to do.  Other than that, a decent entry if a bit incomplete!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Dec 29, 2012 @ 6:04pm","epoch":1356803940,"text":"Nice idea!\r<br\/>\r<br\/>not sure I like the controlling-mechanism. I think I would've preferred it if it you click to change direction, and then it would stay that way."}],"images":["ld25\/19322-277c94c86b87323320f8d6db0bcee7ff.jpg","ld25\/19322-e6aab672346cb924f411cd33150368f6.jpg"],"links":[{"url":"http:\/\/www.nearbeyond.com\/hosted\/ludumdare25\/ExecutionersCalling.html","text":"Web"}],"metadata":{"g_key":"28465","g_author":"19322","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"28495","g_title":"Executioner's Calling","g_status":"UCHK1","g_place":"153","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19322-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19322-shot1.jpg-eq-900-500.jpg"],"text":"Story :\r\nThe king has sentenced them all to death!  As the executioner, it is your job to match the condemned with the proper murder-room!  Increase your multipliers and go for the highest score!  2 levels to play, there were 4 but they accidentally got deleted D:\r\n\r\ntarget platform was originally smart-phone.  I plan to flesh it out for Android market. \r\n\r\nSorry about the Logos and not-for-retail warnings.  I still need to pick up the full licence for NGUI etc.\r\n\r\nControls : \r\nLMB to flip T-Junction direction\r\nClick on a level button to load the level\r\n\r\nNote : Had some problems exporting to windows from Unity. Please play Web version for the 'perfect' experience! \r\n\r\nTeam:\r\nArt & Programmer : Wesley Eldridge\r\nBrain-Storming and Moral Support : Curtis Reed\r\n\r\nEngines\/Tools : Unity, NGUI, cgMusic\r\n\r\nDownload the music, \"March of Nobles\" made in cgMusic.\r\nhttp:\/\/www.fileswap.com\/dl\/paKwWwZQbB\/<\/p>","title":"Executioner's Calling"}