{"author_link":"\/author\/dj_pale\/","author_name":"dj_pale","author_uid":"9921","comments":[{"author_name":"edric_garran","author_uid":"6886","time":"Dec 17, 2012 @ 4:02am","epoch":1355716620,"text":"Very cool idea."},{"author_name":"loren","author_uid":"17687","time":"Dec 17, 2012 @ 6:34am","epoch":1355725740,"text":"Pretty cool, I like that when you lose the first time it acts like a gameplay tutorial."},{"author_name":"dek","author_uid":"11517","time":"Dec 17, 2012 @ 11:54pm","epoch":1355788140,"text":"Nice idea!"},{"author_name":"cwilloughby","author_uid":"18255","time":"Dec 17, 2012 @ 11:56pm","epoch":1355788260,"text":"I really like the idea - especiall ythe idea of the fight at the end."},{"author_name":"henrypenface","author_uid":"4671","time":"Dec 18, 2012 @ 12:14am","epoch":1355789340,"text":"Sweet concept, would like to see it explored further."},{"author_name":"Smaxx","author_uid":"19197","time":"Dec 18, 2012 @ 12:14am","epoch":1355789340,"text":"Interesting approach on the classic &quot;mirrored movement&quot; found in some dungeon games like the Zelda series."},{"author_name":"JFlegle","author_uid":"17748","time":"Dec 19, 2012 @ 6:27pm","epoch":1355941320,"text":"Great game!"},{"author_name":"Nehmulos","author_uid":"9775","time":"Dec 19, 2012 @ 6:27pm","epoch":1355941320,"text":"Nice idea, especially that you have to reunite villian and hero in the end and kind of prevent the hero from collecting gems.\r<br\/>\r<br\/>The first lava level from the screen shot was really hard and took me a few minutes to beat. I also liked your jumping Tutorial boxes."},{"author_name":"InfN555","author_uid":"19364","time":"Dec 19, 2012 @ 6:28pm","epoch":1355941380,"text":"&quot;You died, you fool!&quot; XD\r<br\/>I like the idea of the game, and the fact that it doesn't lag like every other game I've rated. The only improvement I can suggest is changing the collision box of the sprites so that they don't die when one pixel of their head touches the lava. I'd like to see an updated version of this game!"},{"author_name":"Matt Tuttle","author_uid":"3934","time":"Dec 21, 2012 @ 5:12am","epoch":1356066420,"text":"Great little puzzle game! The first lava puzzle was tricky and I like that you couldn't just push the hero into the lava. I'd love to see an updated version with more levels."},{"author_name":"jfroco","author_uid":"2085","time":"Dec 23, 2012 @ 4:02am","epoch":1356235020,"text":"Simple and fun. Really liked the mechanics. Congrats."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"Dec 23, 2012 @ 11:17am","epoch":1356261120,"text":"Neat game! Pretty bugless, if a bit unforgiving regarding lava. The epic fight requirement for ending the level was a nice touch too. Well done!"},{"author_name":"JaJ","author_uid":"5496","time":"Dec 23, 2012 @ 4:51pm","epoch":1356281160,"text":"It's like binary land, but different. Nice concept. It would have made more sense if you had to colect weapons or something that actually gives you an advantage in fighting the hero."},{"author_name":"Houly","author_uid":"7224","time":"Dec 23, 2012 @ 5:03pm","epoch":1356281880,"text":"Nice mechanic. Graphics could use some more work."},{"author_name":"zenmumbler","author_uid":"17143","time":"Jan 4, 2013 @ 6:26pm","epoch":1357323660,"text":"Fun idea and a few test levels to try it out in with explanation and sound! Not bad for a day's work."},{"author_name":"azurenimbus","author_uid":"12119","time":"Jan 7, 2013 @ 8:19pm","epoch":1357589640,"text":"Wow, I gotta say, this is brilliant!"}],"images":["ld25\/9921-b174d42f52335093b24b534fad1eaf64.jpg","ld25\/9921-b282f2a5e8ade514b101e3b2b0a233e4.jpg","ld25\/9921-d210898c5cf03f2bf639fc14e6b5cbdb.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/541553\/LD25\/index.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/541553\/LD25\/Nemesis.zip","text":"Source"}],"metadata":{"g_key":"28471","g_author":"9921","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28501","g_title":"Nemesis","g_status":"UCHK1","g_place":"212","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/9921-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/9921-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/9921-shot2.png-eq-900-500.jpg"],"text":"Was not really participating in this one, but sacrificed this nights sleep at the very end. Didn't spend an awful lot of time on it (can be seen on gfx and length of game).Initially I thought the concept was good, but it will remain to be seen ;)\r\n\r\nTools:\r\n* Code \/ Framework: Haxe + NME + HaxePunk\r\n* Gfx : Paint.NET + Inkscape\r\n* Music \/ Sfx : FamiTracker\r\n* Levels : Ogmo Map Editor\r\n\r\nInstructions:\r\n* Use Arrow Keys to move Hero\r\n* The Villain (Nemesis) will move opposite\r\n* The Villain should collect more gems than the Hero\r\n* Move Hero and Villain together to end level<\/p>","title":"Nemesis"}