Plunder! by MarekkPie

[raw]
made by MarekkPie for LD25 (JAM)
Solo project (started Saturday).

UPDATE:

Just added a Windows executable version. I've only opened it on the machine that has LOVE installed already, so I cannot verify that it is working correctly, but I've followed what their website suggests, so it should work.

I had a Linux binary up there, but I hadn't read about needing to create the various packaging information, so it wouldn't have worked without you going out and installing the LOVE package from your package manager anyways. So Linux users, you guys just get the Source link. OS X users are in the same boat.

I might see about porting it to the experimental WebGL stuff (since I didn't really use too much fancy stuff), but that's a big "might" at the moment.

Ratings

Coolness 45% 776
Overall(Jam) 2.71 239
Fun(Jam) 2.74 178
Graphics(Jam) 2.43 270
Humor(Jam) 2.17 222
Innovation(Jam) 2.64 209
Mood(Jam) 2.30 274
Theme(Jam) 2.91 234

Feedback

lucas-b.eyer.be
18. Dec 2012 · 00:43 UTC
At the level where there are two tall towers and a hole in the middle, I can't get back up if I go into the hole to kill the guys in there :(
AyCe
18. Dec 2012 · 13:39 UTC
Please compile it, so it runs on Windows. That way I can test it! :)
someone
19. Dec 2012 · 00:49 UTC
It kept refusing to throw the dead bodies around. The arrow would appear but nothing happens.
VonZippenstein
19. Dec 2012 · 00:55 UTC
Had fun throwing dead bodies at the archers.
AyCe
19. Dec 2012 · 15:17 UTC
Ok, so I played your game! :) Some issues: I died in lvl 3 (or so) and when i pressed R i spawned in another room, you can get negative HP, and if you attack while landing you will glitch thru the floor (and might die). The archers remind me of Kyle Broslovski somehow ^^
🎤 MarekkPie
19. Dec 2012 · 16:09 UTC
Bummer about the bugs, but glad to here the Windows packaging worked.
singpolyma
19. Dec 2012 · 16:25 UTC
I can't get past the third level (first with berserker). I kill him, but when I go to the door nothing happens.
singpolyma
19. Dec 2012 · 16:29 UTC
Physics is buggy, but it's pretty fun when it's working.
zatyka
20. Dec 2012 · 00:12 UTC
I ran into most of the bugs mentioned already. Unfortunately, I couldn't get very far :(.
hnjslater
20. Dec 2012 · 10:47 UTC
Yeh I couldn't make most of the enemy's throw. hmm
cwalter5
24. Dec 2012 · 03:55 UTC
I liked the inclusion of the throwing mechanic when it worked. I had problems with it like several others have mentioned. It would have been nice to be able to throw the bodies further as the first level where you introduce it, you can barely hit the archer.

Reading your blog entry I wouldn't worry so much about your graphics, as they are serviceable and fixing your mechanics is a lot more important. If you were able to defend yourself or jump to avoid attacks it would have been a lot better.
BlackBulletIV
25. Dec 2012 · 08:07 UTC
The game's pretty bugged. I had to restart a level, and apparently it sent me to a completely different level. Once I'd completed that level, it just reset the level, not moving on. The game also kept refusing to throw bodies.

Another minor problem is that the instruction text goes by too fast. It took a bit for me to get the controls because of that.

Good job on using Love2D though. :)
🎤 MarekkPie
30. Dec 2012 · 20:19 UTC
Thanks guys for all the responses.

Again, sorry about the bugs. I think I have a big issue of trying to make something "unique" and "expansive", and end up getting bogged down in implementing too many features. It leaves me with too little time to play-test and, often, too little time to actually implement what I hoped for anyway.

I've also been coming at these competitions nearly totally from scratch. I usually start out with absolutely nothing, then throw together some libraries and try and glue them together. That usually takes about a third to half of my total time, which is far more than I think it should.

Thanks for all the plays and comments. This time around has definitely made me rethink how I should approach these events.
Cryovat
07. Jan 2013 · 22:21 UTC
I couldn't get the throwing to work for me, so I didn't get too far. You got the workings of a good combat system here though. Good job! :)