Villingen by monobo
You are playing Willy Willhelm, a Villain who causes mayhem and destruction in the city of Villingen. As to why he is doing so is unclear.
The goal as a player is to maximise the destruction done to the city. Willy Willhelm is a bad boy hacker and therefor has gained access to the city's air traffic control system. By manipulating flight directions he cause crashes with physical impact on the cities infrastructure.
You can drag the planes with your mouse after starting the game.
The Windows Version is bundled with a Java Runtime and a launcher executable, other platforms need Java installed to run this game.
The goal as a player is to maximise the destruction done to the city. Willy Willhelm is a bad boy hacker and therefor has gained access to the city's air traffic control system. By manipulating flight directions he cause crashes with physical impact on the cities infrastructure.
You can drag the planes with your mouse after starting the game.
The Windows Version is bundled with a Java Runtime and a launcher executable, other platforms need Java installed to run this game.
Ratings
| Coolness | 28% | 990 |
| Overall(Jam) | 3.14 | 136 |
| Audio(Jam) | 2.46 | 203 |
| Fun(Jam) | 2.86 | 157 |
| Graphics(Jam) | 3.07 | 185 |
| Innovation(Jam) | 3.07 | 125 |
| Theme(Jam) | 3.43 | 137 |
The planes were a bit hard to grab, though. But other than that, the gameplay seems to work perfectly :)
The credits said that there was music but I didn't hear any music :(
C:\>java -jar villingen.jar
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
17 dÚc. 2012 22:45:07 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\admin\Downloads\etga!
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
GRAVE: Error while copying native libraries
java.io.FileNotFoundException: C:\Users\admin\Downloads\etga (Le fichier spÚcifiÚ est introuvable)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
at com.jme3.system.Natives.extractNativeLib(Natives.java:153)
at com.jme3.system.Natives.extractNativeLib(Natives.java:113)
at com.jme3.system.Natives.extractNativeLibs(Natives.java:265)
at com.jme3.system.JmeDesktopSystem.initialize(JmeDesktopSystem.java:309)
at com.jme3.system.JmeDesktopSystem.newContext(JmeDesktopSystem.java:228)
at com.jme3.system.JmeSystem.newContext(JmeSystem.java:128)
at com.jme3.app.Application.start(Application.java:387)
at com.jme3.app.Application.start(Application.java:368)
at com.jme3.app.SimpleApplication.start(SimpleApplication.java:130)
at game.villingen.Main.main(Main.java:97)
Exception in thread "LWJGL Renderer Thread" java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\admin\Downloa
\etga!\lwjgl.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:206)
at java.lang.Thread.run(Unknown Source)
I updated the windows package, please redownload it (link above is updated, new file name is villingen-win32.zip). I hope the issue is gone with that. Thanks for your comment!
Usually, in games like that you're supposed to avoid collisions between the planes ; I liked this angle, good job
Good job, over all.
In terms of the packaging of the game. While including the whole JRE with the game does eliminate the problem of people who don't have java installed, it also bloated the file size significantly (~68% of the file size) though I'm not sure if it would be easy to stop jMonkey from doing this. The sound files also accounted for a significant chunk of the size and could probably have been compressed or cut more without anyone noticing (I noticed the biggest file was duplicated in both mp3 and ogg and even potentially not used at all?). The surprising part was the fact that you included all the original blender files for the models as well as the exported j3o files. You really should've trimmed those out as they simply take up space. Sorry for the rant! I'm just a bit psycho about efficiency xD