Villingen by monobo

[raw]
made by monobo for LD25 (JAM)
You are playing Willy Willhelm, a Villain who causes mayhem and destruction in the city of Villingen. As to why he is doing so is unclear.

The goal as a player is to maximise the destruction done to the city. Willy Willhelm is a bad boy hacker and therefor has gained access to the city's air traffic control system. By manipulating flight directions he cause crashes with physical impact on the cities infrastructure.

You can drag the planes with your mouse after starting the game.

The Windows Version is bundled with a Java Runtime and a launcher executable, other platforms need Java installed to run this game.

Ratings

Coolness 28% 990
Overall(Jam) 3.14 136
Audio(Jam) 2.46 203
Fun(Jam) 2.86 157
Graphics(Jam) 3.07 185
Innovation(Jam) 3.07 125
Theme(Jam) 3.43 137

Feedback

Marco Jonkers
17. Dec 2012 · 15:47 UTC
Nice game!

The planes were a bit hard to grab, though. But other than that, the gameplay seems to work perfectly :)

The credits said that there was music but I didn't hear any music :(
blackmagic
17. Dec 2012 · 21:41 UTC
Can't run...
C:\>java -jar villingen.jar
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
17 dÚc. 2012 22:45:07 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\admin\Downloads\etga!
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
GRAVE: Error while copying native libraries
java.io.FileNotFoundException: C:\Users\admin\Downloads\etga (Le fichier spÚcifiÚ est introuvable)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
at com.jme3.system.Natives.extractNativeLib(Natives.java:153)
at com.jme3.system.Natives.extractNativeLib(Natives.java:113)
at com.jme3.system.Natives.extractNativeLibs(Natives.java:265)
at com.jme3.system.JmeDesktopSystem.initialize(JmeDesktopSystem.java:309)
at com.jme3.system.JmeDesktopSystem.newContext(JmeDesktopSystem.java:228)
at com.jme3.system.JmeSystem.newContext(JmeSystem.java:128)
at com.jme3.app.Application.start(Application.java:387)
at com.jme3.app.Application.start(Application.java:368)
at com.jme3.app.SimpleApplication.start(SimpleApplication.java:130)
at game.villingen.Main.main(Main.java:97)
Exception in thread "LWJGL Renderer Thread" java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\admin\Downloa
\etga!\lwjgl.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:206)
at java.lang.Thread.run(Unknown Source)
🎤 monobo
18. Dec 2012 · 16:56 UTC
Hi blackmagic,
I updated the windows package, please redownload it (link above is updated, new file name is villingen-win32.zip). I hope the issue is gone with that. Thanks for your comment!
jerrre
19. Dec 2012 · 10:35 UTC
Nice game, original also
master4523
19. Dec 2012 · 19:50 UTC
That game was fun, a bit slow on my computer but still fun.
Usually, in games like that you're supposed to avoid collisions between the planes ; I liked this angle, good job
Gazok
20. Dec 2012 · 16:13 UTC
I liked this a lot, and it's a shame that the FBI will be coming for you soon.
tompudding
20. Dec 2012 · 23:36 UTC
I liked the phsyics, although I did think that even without my intervention the air-traffic controllers of this city were unusually poor :)
Kuulog
20. Dec 2012 · 23:57 UTC
Very interesting, yet simple game idea.
Cabral
21. Dec 2012 · 21:03 UTC
It's pretty nice, the gameplay is very straightforward, the graphics look good and the sounds are fitting. Unfortunately, it ran kind of slow on my computer for some reason, but it was fun nonetheless. I felt it getting repetitive after the second round, though. It's a shame we can't play it on a touch screen, I feel like it would be more fun. I'd also have opted for a shorter time limit to make the game more addictive.

Good job, over all.
Cake&amp;Code
29. Dec 2012 · 09:09 UTC
Planes were tricky to grab (especially since there is no feedback about when you are hovering over them properly) but it was loads of fun to fling planes at each other in the hopes that their crash trajectories would hit some buildings! Really cool mechanic and use of the theme! :D

In terms of the packaging of the game. While including the whole JRE with the game does eliminate the problem of people who don't have java installed, it also bloated the file size significantly (~68% of the file size) though I'm not sure if it would be easy to stop jMonkey from doing this. The sound files also accounted for a significant chunk of the size and could probably have been compressed or cut more without anyone noticing (I noticed the biggest file was duplicated in both mp3 and ogg and even potentially not used at all?). The surprising part was the fact that you included all the original blender files for the models as well as the exported j3o files. You really should've trimmed those out as they simply take up space. Sorry for the rant! I'm just a bit psycho about efficiency xD