Cube Infection by noKid
The game is complete. I hope you'll have fun :)
RULES :
A RED cube is a cube you possess.
A BLUE cube is a scanned and free cube.
A GREEN cube is a guardian. They are your enemies.
You start as a RED cube. You need to reach the GOLDEN cube by creating a control path to it.
You can SCAN the neighbors of BLUE / RED cubes by right-clicking on it. Neighbors will reveal their colors.
You can CONTROL the neighbors of a RED cube by left-clicking on it ONCE it has been scanned.
You can CREATE links by dragging your mouse between two cubes (only in a horizontal or vertical way).
Notice :
1) The content is randomly generated. That means sometimes, a game can't be won, and sometimes, it's too easy. 'Cause like a villain, life is unfair !
2) Two actions can be made on the same case, the time counter will show only the last one (but both actions will occur).
3) There's also a little bug that allow players to cheat.
Try to find it ;)
About the theme :
I was not very inspired by the theme. You play an evil cube trying to infect the others. Maybe original, but I could have done far better !
About the music : Made with MuLabs (Window, free version).
About the graphics : Photoshop, some fonts from dafont and code only.
About the light system : Inspired from an article on the SFML wiki.
Feel free to ask anything !
Windows notes : The game might not be able to run on old / integrated GPU (I use shaders). 64bits only; otherwise, please compile from the source with latest SFML revision
Linux notes : You need SFMl to be installed on your system. 64bits only; otherwise, please compile from the source with latest SFML revision
Dev notes :
Source code is awful. The last hours were kinda rushed, so you'll find horrible things. This was my IRL-RPG interpretation of "You're the villain !"
RULES :
A RED cube is a cube you possess.
A BLUE cube is a scanned and free cube.
A GREEN cube is a guardian. They are your enemies.
You start as a RED cube. You need to reach the GOLDEN cube by creating a control path to it.
You can SCAN the neighbors of BLUE / RED cubes by right-clicking on it. Neighbors will reveal their colors.
You can CONTROL the neighbors of a RED cube by left-clicking on it ONCE it has been scanned.
You can CREATE links by dragging your mouse between two cubes (only in a horizontal or vertical way).
Notice :
1) The content is randomly generated. That means sometimes, a game can't be won, and sometimes, it's too easy. 'Cause like a villain, life is unfair !
2) Two actions can be made on the same case, the time counter will show only the last one (but both actions will occur).
3) There's also a little bug that allow players to cheat.
Try to find it ;)
About the theme :
I was not very inspired by the theme. You play an evil cube trying to infect the others. Maybe original, but I could have done far better !
About the music : Made with MuLabs (Window, free version).
About the graphics : Photoshop, some fonts from dafont and code only.
About the light system : Inspired from an article on the SFML wiki.
Feel free to ask anything !
Windows notes : The game might not be able to run on old / integrated GPU (I use shaders). 64bits only; otherwise, please compile from the source with latest SFML revision
Linux notes : You need SFMl to be installed on your system. 64bits only; otherwise, please compile from the source with latest SFML revision
Dev notes :
Source code is awful. The last hours were kinda rushed, so you'll find horrible things. This was my IRL-RPG interpretation of "You're the villain !"
Ratings
| Coolness | 71% | 3 |
| Overall | 3.17 | 263 |
| Audio | 3.59 | 39 |
| Fun | 2.94 | 310 |
| Graphics | 3.75 | 107 |
| Humor | 1.54 | 681 |
| Innovation | 3.71 | 66 |
| Mood | 3.03 | 236 |
| Theme | 2.35 | 662 |
Still, nice idea and I like the graphics and the music - next time MOAR HELP pls
Sorry for the rules not being clear, I'm gonna write a little guide right now ! Thanks you anyway for giving it a try.
A little bug: you can only conquer the core with connections that were there at the beginning. Your own connections don't work.
Awesome! Five's in all fields.
Also, music kick ass!
The tip is, to succeed in your drag, do it slowly. Even if there are timers in game, you have much time to do it.
But I have to say, honestly, yes, the code I wrote for this function is quite awful :-)
I agree that it was a little confusing at first (had to restart to reread the rules) but it was fun after that.
Also the graphics are really nice. Good job
By the way, what was the song based off of again? It feels like it was either The Prodigy or something off The Matrix soundtrack but I can't think of the song.
Anyway, fun game.
One BIG bug though, I thought the game was unplayable for a while. Fullscreening comletely screws things up. I'm guessing youre using absolute window coordinates or something cos clicking the squares meant nothing happened. You might want to update it and get rid of the option to fullscreen
i love the idea but you must implement some system that will ensure that use is able to win somehow or make more moves