Feed the Towers by FinalMirage

[raw]
made by FinalMirage for LD25 (COMPO)
In most Tower Defense games you place towers and kill stuff. Feed the Towers is basically the reverse of that!

Spawn enemies from the left-hand side to increase your income so you can spawn better enemies. Lower cost enemies will give you a better gold>income ratio but those enemies are much weaker and will likely not make it very far before they're killed. :)

+1 if you spawn a goat!
P.S. If you spawn a goat and he dies, you suck. :P

SFX Credit: Goat sound effect from http://soundbible.com/619-Goat-Bah.html

Ratings

Coolness 39% 867
Overall 2.55 605
Audio 1.95 505
Fun 2.45 550
Graphics 2.10 664
Humor 2.38 401
Innovation 2.60 486
Mood 2.27 614
Theme 2.55 616

Feedback

zachstronaut
17. Dec 2012 · 20:22 UTC
I would really like to see where this reverse-tower-defense idea could go. I'm very intrigued.
tim_u
18. Dec 2012 · 00:31 UTC
I like the concept, but it could use some balance. There is no benefit to spawning anything other than the lowest level creeps since the income payoff is so disparate. The goat was cute.
TwilightFlandre
18. Dec 2012 · 02:21 UTC
The concept was fine as a reverse towere defense, unfortunately the creeps were unbalanced. I could just spam the first creep and beat the levels. It has potential though.
quantumryan
18. Dec 2012 · 04:14 UTC
It was fun. I see what you tried for balance, with lower level creeps giving you less income next go round, but it seems backwards. Like using more expensive creeps should be worth more. Like 3 level 1 creeps are $3, while 1 level 2 creep is $2.

I like the game though, I kept playing. I was playing it like I wanted to beat each level as soon as possible.

Maybe add a creep that does its own shooting.
bitwise-constructs
18. Dec 2012 · 04:41 UTC
Fun concept, but the creep balance seemed a bit off.
🎤 FinalMirage
18. Dec 2012 · 04:44 UTC
I knew balance would be an issue and even with tweaking it throughout the weekend some things slipped through due to lack of playtesting. :) I think if the towers could level up by killing things then it would prevent people from just spamming low level critters because you'd just be making the towers more powerful.
rasmusrn
18. Dec 2012 · 18:01 UTC
Cool idea, but in practise in doesn't really work for me.

As there's no punishment in just waiting for money, I'm just doing that and send a lot of goats :)

I wonder if waiting for a long time for money is the only way to win the game?
AdventureIslands
18. Dec 2012 · 21:40 UTC
Good game. Really interesting idea to reverse the tower defense concept, though like others have said, the balancing is a bit off.
Rialgar
19. Dec 2012 · 15:21 UTC
Nice concept, balancing is difficult. I have some ideas for improvements (not all are new):
1.: make enemies towers get better with each kill, so spamming will only make them stronger and stronger.
2.: make my creeps attack towers and let me get money for damaged / destroyed towers, so strong creeps can get me money in other ways then income
3.: make towers become stronger with time / introduce a time limit, so just sitting around and aggregating money for a long time does not pay off
4.: let me level up my creeps, so they get stronger/faster without becoming much more expensive, but let the ugrade itself be expensive.
5.: limit the maximum amount of money one can has at a time (maybe make this upgradeable, too)
radmars
19. Dec 2012 · 17:53 UTC
Balance and such have already been stated but my issue here is that it doesn't really address the playing as villain theme. Just reversing the tower defense theme doesn't automatically make you the villain. Just look at the Anomaly Warzone games, you play as the good guy in a reverse TD. The graphics also don't help reinforce which side is good or bad.
CoffeeOnimal
23. Dec 2012 · 15:13 UTC
Go goat!
A little stumped by the premise, but fun to play none the less.
Joseph Miller
30. Dec 2012 · 23:25 UTC
I don't feel like I have a lot of control in this game, but I like the idea of reverse tower defense. The best strategy seems to simply be to wait to amass gold and run by the defenses, which isn't particularly engaging.