{"author_link":"\/author\/jhrrsn\/","author_name":"jhrrsn","author_uid":"18114","comments":[{"author_name":"DaviDeMo","author_uid":"8548","time":"Dec 16, 2012 @ 10:44pm","epoch":1355697540,"text":"Error windows version:\r<br\/>There should be 'Fragment Division_Data'\r<br\/>folder next to the executable"},{"author_name":"jhrrsn","author_uid":"18114","time":"Dec 16, 2012 @ 10:53pm","epoch":1355698080,"text":"Thanks! Made &amp; tested on a Mac... Will re-upload."},{"author_name":"jhrrsn","author_uid":"18114","time":"Dec 16, 2012 @ 11:18pm","epoch":1355699580,"text":"Should be working now."},{"author_name":"SelectricSimian","author_uid":"19392","time":"Dec 17, 2012 @ 5:24am","epoch":1355721540,"text":"Subtle, creepy, and extremely fun"},{"author_name":"Amoaeba Junior","author_uid":"15074","time":"Dec 17, 2012 @ 6:31pm","epoch":1355768760,"text":"The game sets a very cool mood and looks pretty good, nice use of light and dark.\r<br\/>Though I failed to see why I couldn't just press shift the entire time and release it when I saw a guy coming.\r<br\/>Overall it was interesting to experiment, but lacked content. You could have added more things for the player to do besides rotating and waiting ;)"},{"author_name":"tumoxep","author_uid":"13912","time":"Dec 17, 2012 @ 6:34pm","epoch":1355768940,"text":"Nice idea and visuals."},{"author_name":"Pixelbear","author_uid":"7477","time":"Dec 17, 2012 @ 6:37pm","epoch":1355769120,"text":"Quite an eerie game - you definitely got the mood right. I found myself rather on edge trying to find the enemies. I ended up holding shift and spinning around on the spot. :P\r<br\/>I liked the design you went for with the lack of lighting - the way you lit up important objects made the game very easy to play. I also admire the small amount of controls - not complicated to play at all. Nice one!"},{"author_name":"Fonserbc","author_uid":"16828","time":"Dec 17, 2012 @ 6:40pm","epoch":1355769300,"text":"Simple but fun!\r<br\/>\r<br\/>At some point the orange light (the shooting one) started flashing all the time, so I could see everything. But then a few seconds later I lost the game, no enemy was seen :("},{"author_name":"enfyrneaux","author_uid":"11040","time":"Dec 17, 2012 @ 6:43pm","epoch":1355769480,"text":"Error on 32-bit Debian Squeeze:  .\/Fragment Division: \/usr\/lib\/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by .\/Fragment Division)\r<br\/>\r<br\/>I will try this on Windows in a bit."},{"author_name":"tompudding","author_uid":"12467","time":"Dec 17, 2012 @ 6:47pm","epoch":1355769720,"text":"Sound and visuals were stunning! I loved the modem sound at the end, and it feels good to play Unity games on Linux man. The only downsides were that it was rather easy, and that the wall of text at the start was mostly unnecessary."},{"author_name":"Klakwa","author_uid":"19357","time":"Dec 17, 2012 @ 6:48pm","epoch":1355769780,"text":"Pretty cool but it was hard to spot the guys and act according to what's going on. Nice mood and idea tho ! Keep up the good work !"},{"author_name":"joecarrot","author_uid":"18779","time":"Dec 17, 2012 @ 6:54pm","epoch":1355770140,"text":"Loved it when everything got brighter at the end."},{"author_name":"jerrre","author_uid":"13020","time":"Dec 17, 2012 @ 6:56pm","epoch":1355770260,"text":"Nice game, a bit short and easy though, sound was a bit soft, But liked the atmosphere"},{"author_name":"SirJson","author_uid":"18639","time":"Dec 17, 2012 @ 6:58pm","epoch":1355770380,"text":"Wow the atmosphere is awesome :D But there was an bug =&gt; The Lights created by fireing the weapon wasn't removed which made this game a bit easy ;)"},{"author_name":"Xavier","author_uid":"15692","time":"Dec 17, 2012 @ 7:04pm","epoch":1355770740,"text":"Pretty nice and good atmospheric sounds."},{"author_name":"DavidErosa","author_uid":"5049","time":"Dec 17, 2012 @ 7:06pm","epoch":1355770860,"text":"At first I was a little frustrated because even when aiming at the enemies, the gun would not shot! Then I realized I had shift pressed all the time! :D\r<br\/>\r<br\/>After fixing my mistake, I really enjoyed the game, but when I got to 50%, as Fonserbc pointed out, the orange light started blinking all the time and I only had to go spin fast to kill anything. So I finished the game :D\r<br\/>\r<br\/>Nice one, keep up the good work!"},{"author_name":"BlockBrains","author_uid":"17970","time":"Dec 17, 2012 @ 8:01pm","epoch":1355774160,"text":"It really gets tense! Wonderful."},{"author_name":"Herku","author_uid":"12577","time":"Dec 17, 2012 @ 8:43pm","epoch":1355776680,"text":"The game looks realy nice. The sound fits to the dark mood, but is nothing speacial at all. It was fun to play it once. The idea is rather special and I liked it the most."},{"author_name":"Herku","author_uid":"12577","time":"Dec 17, 2012 @ 8:50pm","epoch":1355777100,"text":"Your game looks realy nice. The mood fits with the audio and the grafics. It fun to play the game once, but there is no greater reason to play again and again. Overall you did well for the first time."},{"author_name":"jhrrsn","author_uid":"18114","time":"Dec 17, 2012 @ 10:05pm","epoch":1355781600,"text":"Thanks for all your ace comments. Apologies to any Linux users if the build isn't working, haven't got a machine to test it on so I put all my faith in Unity! Hopefully it was an isolated incident enfyrneaux!"},{"author_name":"lucky.luddite","author_uid":"19563","time":"Dec 18, 2012 @ 2:10am","epoch":1355796300,"text":"Enjoyable game, nice use of minimalistic art style to create mood rather than just looking plain. I think I got thrown at first because there is so much area, I thought I was supposed to move around. Maybe no widescreen?  -Tony"},{"author_name":"GameRespect","author_uid":"17760","time":"Dec 19, 2012 @ 7:19pm","epoch":1355944440,"text":"Loved the sound effects and the simple design. The simple gameplay is surprisingly enjoyable, and the whole experience got me into sort of a 'zen' state. Good job!"},{"author_name":"gameXcore","author_uid":"7049","time":"Dec 19, 2012 @ 11:01pm","epoch":1355957760,"text":"Really well put together, slightly lacking in things to do though. Lighting and difficulty ramp was well-paced."},{"author_name":"ceronman","author_uid":"4896","time":"Dec 21, 2012 @ 4:00pm","epoch":1356105300,"text":"Very nice game. I had fun playing it. It was really hard to beat. enemies coming from the top of the screen are really hard to catch."},{"author_name":"BrothersT","author_uid":"12722","time":"Dec 21, 2012 @ 4:17pm","epoch":1356106320,"text":"Really nice. I found it a bit unfair when one suddenly popped out from the corner of the wall about 3cm away but otherwise really good. Very gripping."},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Dec 29, 2012 @ 8:16am","epoch":1356768660,"text":"Feels really polished! The spotlight looks great and the enemy spawning rate seems about right. After a while I found that the best strategy was simply to tap and hold the shift key for a bit, release, then start again to cover swaths of land. I could cover 360 degrees before anyone could get to me.\r<br\/>\r<br\/>I wish there was more to this game which means you've done a good job. I hope you play with this game idea more and create some more content or a full game! :D"},{"author_name":"kibertoad","author_uid":"7122","time":"Dec 29, 2012 @ 8:24pm","epoch":1356812340,"text":"You managed to do a lot with a little, so hats off to you. However, balance feels weird, sometimes you lose seconds after a new guy spawns..."}],"images":["ld25\/18114-37da7bc5cda28c91e84cdb121f113389.jpg","ld25\/18114-5157593acf79efe4515e5a4191490a95.jpg","ld25\/18114-5934cd95ce0b3a93458a666809bd965e.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/560us3h7jqib2im\/Fragment%20Division%20%28Windows%29.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/990axilirnu0yeo\/Fragment%20Division%20%28Mac%29.zip","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/dr3j77q778b5z5d\/Fragment%20Division%20%28Linux%29.zip","text":"Linux"}],"metadata":{"g_key":"28518","g_author":"18114","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28548","g_title":"Fragment Division","g_status":"UCHK1","g_place":"194","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18114-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18114-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18114-shot2.png-eq-900-500.jpg"],"text":"This is my first LD entry, and my first real game. Was really fun building a working product over a single weekend! Built with Unity, with SFX in CFXR and music in Logic Pro.\r\n\r\nMy game is kind of a reverse Splinter Cell. You are the evil Tom Clancy villain, plotting to release a catastrophic computer virus that will destabilise the world's economy. Out to stop you are a team of highly trained S.W.O.T operatives, saboteurs who will stop at nothing to foil your plan. \r\n\r\nThey've cut the primary power to your base, leaving you with your mainframe and a single spotlight to reveal the operatives to your henchmen. Hold off the operatives for long enough for the virus to upload and you'll win the game!<\/p>","title":"Fragment Division"}