Maelstrom Mayhem by OttersDen
The elementals continue their endless war for the Maelstrom! Enter the skirmish and battle it out against other elementals. Elementals are volatile and will shapeshift into other forms randomly. This is a difficult battle, are you up for the challenge?
-----Controls-----
Attack: Click (or hold) right mouse button.
Move: Hold left mouse button, guide with cursor.
Our third Ludum Dare entry!
This game turned into a sort of actiony rock paper scissors, with a level of challenge so high I doubt you'll break double digits for your best score, cupcake. Good luck!
[Update]
We have added a little post-jam update that keeps track of the top 15 scores worldwide. Just for funsies.
-----Controls-----
Attack: Click (or hold) right mouse button.
Move: Hold left mouse button, guide with cursor.
Our third Ludum Dare entry!
This game turned into a sort of actiony rock paper scissors, with a level of challenge so high I doubt you'll break double digits for your best score, cupcake. Good luck!
[Update]
We have added a little post-jam update that keeps track of the top 15 scores worldwide. Just for funsies.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.18 | 610 |
| Audio(Jam) | 3.19 | 372 |
| Fun(Jam) | 3.08 | 575 |
| Graphics(Jam) | 3.34 | 537 |
| Humor(Jam) | 2.15 | 675 |
| Innovation(Jam) | 3.25 | 382 |
| Mood(Jam) | 2.86 | 726 |
| Theme(Jam) | 3.42 | 483 |
Maybe if you make it into a agar.io style of game it could work. But as a single player experience, it needs more content, something to spice it up.
I really liked you let us play around with the attacks in the tutorial. Kudos.
Too hard for me though! Only got a score of 3 after several plays :c
Hope you guys had a fun jamming =)
Well done!
But I have to say it's very hard. I barerly get 9 points D:
Got to 10 points. Its fun jumping from attacking to running away. Overall Water feels OP and fire is the worst.
I'd also easily give you a high score for the graphics if it wasn't for the level suddenly ending at the edges. Maybe the maelstrom in the background could also have some kind of an effect on gameplay?
Can't find anything to complain about the gameplay. About the only bit of criticism I can think of is the use of the default fuzzy particle texture. It doesn't really fit the otherwise sharp and distinct art style.
Now excuse me, I'll be going for that highscore...
I did find one rather serious bug though. If you're green and happen to attack just as you're going to turn blue, you will end up killing yourself. This happened accidentally rather often, even after noticing it.