The Villain's View by Markusn
I just had a couple of hours and wanted to see if I can get a Jump&Run going from the Villain's point of view. Also tried to envision how that tower might look like from the inside, as a Villain's life probably gets pretty boring. Have Fun!
| Web | http://unity.galacticbits.com/VillainsView/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19611 |
Ratings
| Coolness | 14% | 1123 |
| Overall(Jam) | 2.08 | 315 |
| Fun(Jam) | 1.50 | 326 |
| Graphics(Jam) | 2.67 | 244 |
| Innovation(Jam) | 3.17 | 101 |
1) I'm aware of the space thing. Didn't have time to fix it and kind of liked it anyway. Unlimited jumping ftw.
2) this is the first time ever for me to work with an animated character instead of sprites and the mechanics absolutely show that. Sry!
3) it's obviously a fake Twitter screen, I wanted to experiment if I can do something like that with the Unity gui, which is often called clumsy, and it went quite smooth. I figured those villains in their towers must be very bored all the time, so at least they have something to read now ;)
4) I love the idea how Unity allows to easily access perspective when making a 2D game with it. Creating the illusion that several cameras are tracking you from the side surprised me in that it feels like this could actually be playable (assuming the mechanics work correctly). The challenge of making a game out of this would be to use the different perspective views in a meaningful way as a game element within the classic jump & run scenario.