Conquer the World by nathanj439

[raw]
made by nathanj439 for LD25 (COMPO)
Recruit orcs, skeletons, werewolves, cyclops, and dragons into your army in order to conquer the world as fast as you can. See if you can beat my time of 75 days!

Written using Coffeescript.

Ratings

Coolness 55% 3
Overall 3.13 288
Audio 3.37 77
Fun 3.13 226
Graphics 2.29 597
Humor 2.00 545
Innovation 3.17 220
Mood 3.08 211
Theme 3.57 202

Feedback

Crowbeak
18. Dec 2012 · 00:23 UTC
I like the music... and I kinda like how it contrasts with the idea of what you're doing. I am glad you didn't add munchy/crunchy noises. This was a lot of fun. I am nowhere near beating your time. xD
crashbanito
18. Dec 2012 · 00:24 UTC
That music... It's really mellow and relaxing. I love it.
Sestren
18. Dec 2012 · 00:37 UTC
70 days! Went from werewolves straight to dragons. Nice music, and enjoyable to play.
ConflictiveLabs
18. Dec 2012 · 00:41 UTC
Fun game! it's a bit slow at first but then it catches some fairly good speed. Music was nice but a bit unrelated to what's happening on screen. It's a good entry though, I liked it!
Meep
18. Dec 2012 · 01:15 UTC
It was fun to watch the units go at it. I feel it would've been a lot better with larger sprites; the current state has an overworld-map/mini-map kind of look to it. I also feel the units could be balanced better; at the moment dragons seem much better than any other unit that once you reach them, you just spam them from then on. There doesn't seem to be too much strategy involved, but rather trying different combinations until you get dragons. It was a nice implementation, though, and has lots of potential. :)
tim_u
18. Dec 2012 · 01:43 UTC
Found my best was either all skeletons (71 days) or all skeletons for the first level then dragons beyond. (69-70 days. Accidentally restarted before I read it.)
GeekHorse
19. Dec 2012 · 01:37 UTC
Fun game. First try was 85 days. Second try was 75 days.
Love the background music.
Tyren
19. Dec 2012 · 02:32 UTC
The music was mellow... I imagine this guy leisurely playing a lute while ordering dragons to raid cities!
goulding57
19. Dec 2012 · 04:08 UTC
Good mellow music, moved a little slow though. Had fun towards the end!
h.attila
19. Dec 2012 · 04:10 UTC
Interesting concept.
I liked your music but it didn't really fit the game in my opinion.
mcc
19. Dec 2012 · 04:13 UTC
not too bad! the mechanic is pretty decent. i got 82 days (probably not so good). the look could use some work. the music is good, though i don't know how much it fits the mood of the game (maybe that's not a bad thing?).
illugion
19. Dec 2012 · 23:06 UTC
It took me 73 days XD it was fun and i like the music :D
Amoaeba Junior
19. Dec 2012 · 23:15 UTC
Good music and constrasting mood
I feel the game's interactivity is very slim. You just kinda try to optimize your resources and then you see how it goes.
Your AI looks intresting though.
Blodyavenger
20. Dec 2012 · 00:41 UTC
82 day! I loved the concept - really addictive gameplay watching those minions destroying everything faster and faster. Music fit to the game greatly in my opinion. I liked that a lot.
gilesa
20. Dec 2012 · 02:30 UTC
73 days! Love the music!
LeReveur
20. Dec 2012 · 02:32 UTC
My best score is 69 days, with werewolves, then dragons, then another bunch of werevolves and finishing with anothers dragons. Simple but very good entry, I liked playing it. Good job :)
KingSavate
20. Dec 2012 · 14:16 UTC
Nice game. I like it, it's relaxing to send troops to destroy cities on a nice music. It took me 77 days at the first try. I might give it another go.
Good job :)
TechnoBulldog
21. Dec 2012 · 01:40 UTC
I enjoyed this. It was a great idea. I was able to conquer everything in 76 days.
LemonTree
22. Dec 2012 · 13:10 UTC
81 days :-) very simple, but addictive. I like it.
chrismwaite
05. Jan 2013 · 12:15 UTC
80 days - I really like this one. It was extremely satisfying watching the cities being devoured. My only comment is the balancing; the first city was well balanced but subsequent cities were very easy and it became a "click the dragon" exercise. I think different building types requiring different units would solve this.