Grey Goo Turbo Challenge by Bemmu
Arrow keys or WASD. Scientists were meddling with self-replicating nanobots when things got our of control and a huge rolling grey goo scenario escaped to the main road. They have tried to put a stop to it by spreading red sticky nanogoo all over the road, but due to a bug in the nanocode some of it has turned into beneficial (or is it) green goo instead.
| Web | http://www.kongregate.com/games/Bemmu/grey-goo-turbo-challenge |
| Source | http://www.bemmu.com/static/ld25_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=13321 |
Ratings
| Coolness | 33% | 930 |
| Overall | 2.67 | 549 |
| Audio | 2.00 | 489 |
| Fun | 2.63 | 467 |
| Graphics | 2.17 | 640 |
| Humor | 1.92 | 587 |
| Innovation | 2.30 | 625 |
| Mood | 2.41 | 560 |
| Theme | 1.64 | 755 |
Feedback
rumachine
17. Dec 2012 · 00:03 UTC
cool concept!
CoffeeOnimal
18. Dec 2012 · 01:57 UTC
Nice work.
RARoadkill
18. Dec 2012 · 02:54 UTC
Controls work well. Would like to see more powerups. Good job
rylgh
18. Dec 2012 · 02:54 UTC
Whoo, beat it! Simple and fun. I liked how at some points you didn't want to hit the green squares because they would have ran you into red ones.
zatyka
18. Dec 2012 · 02:54 UTC
The game play wasn't really indicative to the theme. It was mildly entertaining, but I wish there was more. It had some good potential.
heisenbug
18. Dec 2012 · 02:58 UTC
Damn those Icy Roads!
SuperSausageDog
18. Dec 2012 · 03:07 UTC
Pretty fun, although checkpoints would be big improvement
Xavier
18. Dec 2012 · 22:34 UTC
Nice job! But I would have preferred to control a less polygonal character :-)
Houly
24. Dec 2012 · 12:47 UTC
Felt pretty good to control.
sPe
25. Dec 2012 · 15:09 UTC
Nice graphics style but movements and clipping is a bit too sketchy.
Spelchan
27. Dec 2012 · 20:04 UTC
The left/right movement was far too quick making it hard to control the goo. Needs things that the goo can eat otherwise what is the point of being a grey-goo.