{"author_link":"\/author\/nanofi\/","author_name":"Nanofus","author_uid":"6719","comments":[{"author_name":"loren","author_uid":"17687","time":"Dec 17, 2012 @ 9:43pm","epoch":1355780280,"text":"Nice! Great music and design"},{"author_name":"HeroesGrave","author_uid":"13812","time":"Dec 17, 2012 @ 9:43pm","epoch":1355780280,"text":"Could have the background a different colour.\r<br\/>Would make me add more to graphics &amp; mood."},{"author_name":"Nanofus","author_uid":"6719","time":"Dec 17, 2012 @ 10:00pm","epoch":1355781300,"text":"Thanks for the feedback :) The background was originally blue but I changed it to look more villainous...but I guess that wasn't the perfect choice after all."},{"author_name":"raarlac","author_uid":"11711","time":"Dec 18, 2012 @ 12:28am","epoch":1355790180,"text":"simple but effective ^^"},{"author_name":"HeroesGrave","author_uid":"13812","time":"Dec 18, 2012 @ 1:26am","epoch":1355793660,"text":"I saw an earlier version of this during the ludum dare on the front page and I was trying to think of keywords to find it. I still think dark red\/black (1 or both) would make the mood better, but nice."},{"author_name":"rylgh","author_uid":"15833","time":"Dec 18, 2012 @ 5:59am","epoch":1355810040,"text":"Loved the floating 3D text instructions!"},{"author_name":"radmars","author_uid":"18627","time":"Dec 18, 2012 @ 4:19pm","epoch":1355847240,"text":"Awesome mood &amp; visual style, maybe try to add some visual feedback from the music in the cubes? For some reason id love to see them bouncing to the beat~"},{"author_name":"Nanofus","author_uid":"6719","time":"Dec 18, 2012 @ 7:23pm","epoch":1355858280,"text":"I'm planning an extended version with fancy visual effects and more variety. Thanks for the comments :)"},{"author_name":"Winterblood","author_uid":"4051","time":"Dec 19, 2012 @ 12:40am","epoch":1355877300,"text":"Simple and very stylish, but a bit unsatisfying - didn't seem to detect that I'd uncovered the gold core. Could use some visual representation of the force you're applying too."},{"author_name":"Nanofus","author_uid":"6719","time":"Dec 19, 2012 @ 5:50am","epoch":1355895900,"text":"You have to shoot one last shot at the exposed core to win. I should have made it so that exposing it would be enough. Thanks for the comment!"},{"author_name":"timtipgames","author_uid":"15341","time":"Dec 19, 2012 @ 6:06pm","epoch":1355940060,"text":"Nice game. A little short and probably not much &quot;skill&quot; or thinking required. Just button spamming was sucessful for me ;) Liked the atmosphere and had no problem with the color :) Good job!"},{"author_name":"DustyStylus","author_uid":"15902","time":"Dec 20, 2012 @ 12:33pm","epoch":1356006480,"text":"Curiously engrossing! Would be nice if you zoomed in a little bit depending on how many blocks were nearby."},{"author_name":"Maple","author_uid":"1551","time":"Dec 20, 2012 @ 1:46pm","epoch":1356010860,"text":"Very nice little game.  Disappointly short, really, but fun.  And graphically it looks absolutely awesome - nice mood to it.\r<br\/>\r<br\/>~Spaceoff"},{"author_name":"Dining Philosopher","author_uid":"18490","time":"Dec 20, 2012 @ 8:05pm","epoch":1356033600,"text":"Great concept! As others said, the background should be different (spacey imho, now it's not really a planet), and maybe you could use spheres instead of cubes?\r<br\/>The most unsatisfying part is that no skill is required, but I also can't think of a way to introduce that while keeping this simplicity."},{"author_name":"rubna","author_uid":"14711","time":"Dec 20, 2012 @ 8:07pm","epoch":1356033720,"text":"Haha, great little game :D"},{"author_name":"Nanofus","author_uid":"6719","time":"Dec 20, 2012 @ 8:18pm","epoch":1356034380,"text":"I think I'll add a skill factor to an expanded version with enemies and different kinds of planet-pieces. Thanks for the comments!"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Dec 20, 2012 @ 9:58pm","epoch":1356040380,"text":"This was curious game, it's really pretty and has nice athmosphere. I think I liked it more with the blue background though."},{"author_name":"dray","author_uid":"5284","time":"Dec 21, 2012 @ 10:50pm","epoch":1356129900,"text":"Classy game, like the minimalism of it and simplicity of the gameplay. have to dig to the core, waiting this little ding that will allow the next shot. really nice game even if i'm not feeling that much villain by playing it but there is enough game with dead puppies around. Thanks"},{"author_name":"fishbrain","author_uid":"3007","time":"Jan 4, 2013 @ 5:23pm","epoch":1357319880,"text":"Wasn't quite sure what to do, but it was fun!"}],"images":["ld25\/6719-18eeee4cd950f3591ced3bb5ef1c3321.jpg","ld25\/6719-229b3c2b519588d247291ad6726e956e.jpg","ld25\/6719-e1dec06e04c0b77f830756893eff72ff.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/15797002\/Splonet\/Win.zip","text":"Windows"},{"url":"https:\/\/dl.dropbox.com\/u\/15797002\/Splonet\/Mac.zip","text":"OSX"},{"url":"https:\/\/dl.dropbox.com\/u\/15797002\/Splonet\/Linux.zip","text":"Linux"},{"url":"https:\/\/dl.dropbox.com\/u\/15797002\/Splonet\/Web\/Web.html","text":"Web"}],"metadata":{"g_key":"28573","g_author":"6719","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"28603","g_title":"Splonet","g_status":"UCHK1","g_place":"176","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/6719-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/6719-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/6719-shot2.jpg-eq-900-500.jpg"],"text":"This is my fourth (third finished) Ludum Dare game. It's called Splonet. (Planet + (ex)splosion, get it? I know, the pun is cheap)\r\n\r\nIt's about you, the villain, observing a planet as it is formed around a golden core. Then you have to blast your way through the planet to reach and STEAL THE CORE. Because you're the villain. As you blast pieces of the planet into the air you have to hurry because they will fall back down and fill the holes you've spent so much time digging.\r\n\r\nThe game is also frustrating if you don't find a cheap easy winning technique (that's unintentional, but let's just say it symbolizes unfair play many villains make use of). And playing with sound on is highly recommended, as it is quite impossible without.\r\n\r\nControls: use mouse to move the camera and mouse1 to shoot in the middle of the screen. You have to shoot the golden core to win, exposing it is not enough (at least in this version).\r\n\r\nMade by me in Unity (actually this is my first released Unity game ever). Music and sound effects by Crudelis Diabolus (@Golden_Sin). Name by Dash Zanger (@DashZanger).\r\n\r\nI hope you like it :)<\/p>","title":"Splonet"}