Two Souls by chaosBrick

[raw]
made by chaosBrick for LD25 (COMPO)
Two Souls is a hybrid platformer and puzzler (maybe?), where you control your character as well as your own enemies.
Reach the end of a level to get warped to the next, but don't let an enemy touch it!

***EDIT***
Just after submitting, I was able to find a way around the wall jump glitch. I then waited a bit for more critics about the game to upload a fixed postcompo version which you can play it here:
https://dl.dropbox.com/u/74880983/Two%20Souls%20-%20Fixed/index.html

It has also more solid speed (feels less slippery) and two fixed bounding boxes (Spike and Portal, both were twice as big as they meant to be ._.)


Make sure to rate the actual entry please, though.

Ratings

Coolness 32% 948
Overall 3.22 242
Audio 3.00 169
Fun 2.89 335
Graphics 2.72 460
Innovation 3.44 129
Mood 2.73 388
Theme 2.29 677

Feedback

deathray
17. Dec 2012 · 05:55 UTC
Great concept (were you planning for parallel worlds?), and I love the way the people die.
I had a real hard time jumping over the triangles in the second board though.
loren
17. Dec 2012 · 18:33 UTC
Great sounds and fast responding controls!
zimra
19. Dec 2012 · 11:48 UTC
Nice concept and gameplay !
Christina Antoinette Neofotistou
19. Dec 2012 · 21:18 UTC
very cool concept and very evil! I think the movement needs a little deceleration, because it feels too slippery to be very fun. But I can see it being *very* fun! Top marks for innovation and theme
CurtisOfTheDark
20. Dec 2012 · 17:52 UTC
I beat it! Excellent game and concept. Just a few bugs but awesome gameplay.
ceronman
20. Dec 2012 · 17:54 UTC
This is a hard game. But it's very fun. I would improve the controls, acceleration makes movement very hard. Also doesn't fit so well with the theme. Nice work!
hypp
20. Dec 2012 · 17:56 UTC
Nice but hard!
DaGamesta
20. Dec 2012 · 17:57 UTC
Nice game concept. I don't like how slippery it feels, but aside from that, each level was rather interesting, building off of other concepts and adding new concepts. A bit difficult, but very interesting. Keep up the good work.
CireNeikual
20. Dec 2012 · 17:59 UTC
I like the concept! The death particle effects look very nice. The controls were awfully slippery though. Also, are you supposed to be able to wall jump? I was able to skip large portions of levels by hugging a wall and pressing jump in order to float to the top.
JFlegle
20. Dec 2012 · 19:08 UTC
I like your idea, the controls are too loose for me.
dek
25. Dec 2012 · 13:51 UTC
After spending 5 minutes trying to get behind the first triangle, I gave up. Sorry but I think its start is way to difficult.
matthias_zarzecki
04. Jan 2013 · 19:46 UTC
Nice music!
azurenimbus
05. Jan 2013 · 20:21 UTC
Jesus, the controls need to calm down a bit! :) But at the same time it created this nice, frantic pace.