B07s by entrusC
The Story
The roB07s have taken over the complex. You need to disable them all by evolving to the highest security level: 0xFF. To do this you must transfer and add the security codes of a bot with lower security level to your own. But be aware of bots with a higher security level than yours - they know you are a threat and will hunt you when they see you.
Controls
ADWS - move
Space - jump
Mouse - look
F - toggles flashlight
Notice
you need Java to run B07s (get it here if you don't have it already: http://www.java.com) and a graphic acceleration card.
If you are using the version for OS/X, Linux, Other please execute the "b07.sh" to start the game - DO NOT DOUBLE CLICK ON "b07.jar" because then the game won't start with enough amount of memory and will most likely get stuck at "creating level ...".
The roB07s have taken over the complex. You need to disable them all by evolving to the highest security level: 0xFF. To do this you must transfer and add the security codes of a bot with lower security level to your own. But be aware of bots with a higher security level than yours - they know you are a threat and will hunt you when they see you.
Controls
ADWS - move
Space - jump
Mouse - look
F - toggles flashlight
Notice
you need Java to run B07s (get it here if you don't have it already: http://www.java.com) and a graphic acceleration card.
If you are using the version for OS/X, Linux, Other please execute the "b07.sh" to start the game - DO NOT DOUBLE CLICK ON "b07.jar" because then the game won't start with enough amount of memory and will most likely get stuck at "creating level ...".
| Windows | http://files.darkblue.de/b07.zip |
| OS/X, Linux, Other (Java) | http://files.darkblue.de/b07-other.zip |
| Source | http://files.darkblue.de/b07-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15445 |
Ratings
| Coolness | 44% | 667 |
| Overall | 2.56 | 590 |
| Audio | 1.86 | 526 |
| Fun | 2.24 | 606 |
| Graphics | 3.41 | 190 |
| Innovation | 3.00 | 308 |
| Mood | 2.64 | 369 |
| Theme | 2.44 | 545 |
I am on a Windows XP SP3 machine with Java version "1.7.0_05".
The art looks nice and all fits together consistently.
Good attempt and idea.
Sneaking past higher security robots and chasing weaker ones could be a lot of fun if it weren't for the really unprecise and unpolished movement and the randomly generated levels which feel pretty much just like that... random.
I would put my finger on time issues here ;)
I still develop on this game but of course this is a version freeze for this contest :)
As for the XP issue - I had no time to test the game on various platforms. I will try to get my hands on some XP machine to check that out. In the meantime if you are running XP and have the black screen issue, open up the commandline, start it with "java -Xmx1G -jar b07.exe" and paste the result as a comment here. This would help me a lot - thanks! :)
I started it. I died instantly. I restarted it. I landed in a level without any bots?! I restarted it again, and died again within some seconds.
Perhaps adding some kind of health would have been a good idea. It's just too hard now. But the visuals are nice.
Still, great job!
I can't really comment on gameplay here. Looking around feels natural, but the moment I try to move forward, it feels like I'm wearing rocket shoes. If you haven't already, you might want to try just slowing down the player's walk speed and see if it benefits the gameplay.
Gameplay aside, the aesthetics of the game are nice and it's a classy theme. I would be interested in seeing future versions of this game.
I'm not going to be able to rate it here. I have too low of a framerate to do much except move the mouse about. Also: the screen is a bit wide for my display, but not intolerably so, just the X button on the right side.
how much time did you spent to learn JMonkey to acomplish something like this? just out of curiosity because I just heard about it...
The good: I had some fun moments, running and hiding from bots till I could see their backs to tell if I could 'eat' them.
A mini-map would have helped this game immensely. I think if I could see WHERE to go to find the lower-level bots, instead of running blindly, this could be the start of a really good stealth game.
Now that you've created the engine, you could spend a couple of days making a post-compo version and focusing on these aspects. :) Good job overall!
The frequence of the enemy robots seems a little too random. One time I got killed right at the start, another time I couldn't find a single robot for like a minute. I also didn't know at first that I don't need to press a key to consume a robot.
Also: Lack of music and only one(?) sound effect.