Bear Selection(Web) by darkshadow
Description: View a world, where creatures mutate and evolve by themselves. Their traits are passed onto their offspring, so watch natural selection in action or start some artificial selection by killing what you don't like.
Goal: Breed 1 or more "Care Bears" and find the Easter egg animal!
Instructions: In Game
Browser Requirements: uses an HTML-5 Canvas, so it won't run in Internet Explorer.
The link is to the html page in my public drop-box folder so it may not cope with high traffic and is slightly slower to refresh. If that is a problem, please download the .zip file and run it from your computer.
Please comment your thoughts along with your rating and I will do likewise! Thank you for playing my first ever LD game! :)
Goal: Breed 1 or more "Care Bears" and find the Easter egg animal!
Instructions: In Game
Browser Requirements: uses an HTML-5 Canvas, so it won't run in Internet Explorer.
The link is to the html page in my public drop-box folder so it may not cope with high traffic and is slightly slower to refresh. If that is a problem, please download the .zip file and run it from your computer.
Please comment your thoughts along with your rating and I will do likewise! Thank you for playing my first ever LD game! :)
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 2.59 | 215 |
| Audio(Jam) | 1.07 | 226 |
| Fun(Jam) | 1.91 | 252 |
| Graphics(Jam) | 2.16 | 250 |
| Humor(Jam) | 1.59 | 202 |
| Innovation(Jam) | 3.04 | 100 |
| Mood(Jam) | 2.03 | 227 |
| Theme(Jam) | 3.98 | 9 |
i like that you did it as a browser game. too many entries still require to download an executable.
Hint: Update the mutations via slider bar without the need of button pressing.
All i all it's nice to see this concept. Try to evolve it. It has huge potential! Look at dwarven fortress.
I will try, I'm a bit of a noob when it comes to HTML and modifying it with the DOM. The slider bar is placed in form which seems like it is more designed to submit server requests, the button called the function properly so I stuck it in.
Now you mention it I see the similarity, the original goal was for a game where you don't interact directly with the creatures and instead influence them through events. I will have to work on that as I didn't have time to write any other events than to splat them with my mouse.
for anyone interested the bug, was the game manager running a loop that goes through all the creatures, but as it was checking to see if the creature was a certain type after it told the creature make its move. So in the rare case the creature was the last in the array and died the check was looking outside the bound of the array.
It would be nice to have button "spawn amoeba". :)
In fact, the less evolved creatures are food for the evolved, you know, if zombies or vampires exists we are f*** XD
It does not looks like a game, a science project describes this, to teach children things about evolution, and that's fine, a good idea
Very slow game with not much for the player to do, still kind of appealing.
I'd like to see more interactivity, and a message log showing the previous few messages.
I would also like the animals to be a bit larger - I sometimes had trouble seeing them.
This reminded me of a very old game called Primordial Life by Jason Spofford. If you haven't already seen it, you might find it interesting :)