{"author_link":"\/author\/spunkmeyer\/","author_name":"Spunkmeyer","author_uid":"2345","comments":[{"author_name":"Spunkmeyer","author_uid":"2345","time":"Aug 27, 2012 @ 1:28pm","epoch":1346073780,"text":"Sorry, forgot the sourcecode. Uploaded it."},{"author_name":"SpectreNectar","author_uid":"15215","time":"Aug 27, 2012 @ 1:47pm","epoch":1346074920,"text":"Beat the game."},{"author_name":"madpew","author_uid":"2196","time":"Aug 27, 2012 @ 2:29pm","epoch":1346077440,"text":"Nice Entry, it's hard to dodge the enemies. Sounds would have been a nice addition."},{"author_name":"scoots","author_uid":"14011","time":"Aug 29, 2012 @ 12:25pm","epoch":1346242800,"text":"Not bad, pretty hard and mashing spacebar became a bit annoying.  Holding space to auto attack would be cool.  Good work though!"},{"author_name":"infernet89","author_uid":"14271","time":"Aug 29, 2012 @ 12:28pm","epoch":1346242980,"text":"Sorry, but i didn't saw any real evolution into this.. Picking more powerful object is normal in an rpg."},{"author_name":"Spunkmeyer","author_uid":"2345","time":"Aug 29, 2012 @ 1:20pm","epoch":1346246100,"text":"Sorry, I forgot to add a description to the timer at the top: When the timer runs out, the enemies evolve to the next step."},{"author_name":"Spaceoff","author_uid":"5791","time":"Sep 1, 2012 @ 12:09pm","epoch":1346501040,"text":"Felt quite difficult to hit an enemy without standing right on front of them, making evasion often impossible?\r<br\/>The graphics were okay, but the gameplay really stinted- impressive enough that you made an rpg engine in 48 hours but still very lacking in balance and fun unfortunately - in  other words, a bit too ambitious for LD.\r<br\/>\r<br\/>No sound really subtracts from the mood, too."},{"author_name":"fanatiko","author_uid":"11264","time":"Sep 9, 2012 @ 12:05pm","epoch":1347192000,"text":"I feel this entry deserves to be promoted to a personal project. It's a full-fledged RPG but it needs some tweaks to reach it's full potential. Most of the other comments have already mentioned the issues with the sword, maybe if you added collisions with the hairballs and made the sword attack everything you are engaged with, it would be easier to play."},{"author_name":"demonpants","author_uid":"531","time":"Sep 11, 2012 @ 8:00pm","epoch":1347393300,"text":"Any chance for a Mac version?"},{"author_name":"kibertoad","author_uid":"7122","time":"Sep 14, 2012 @ 9:15pm","epoch":1347657000,"text":"That was seriously impressive. Not very fun, but definitely impressive."}],"images":["ld24\/2345-43cbd74a79d3a165ed469ccebc70037b.jpg","ld24\/2345-ee131532d937afb8e6f88e1706fd8746.jpg","ld24\/2345-fcf4b71d11f644655a56234953874e98.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/2242226\/legacy_of_lavern.zip","text":"Windows"},{"url":"http:\/\/youtu.be\/MFWtGSbBbYs","text":"Timelapse"},{"url":"https:\/\/dl.dropbox.com\/u\/2242226\/lol_src.zip","text":"Source"}],"metadata":{"g_key":"28644","g_author":"2345","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28674","g_title":"Legacy of Lavern","g_status":"UCHK1","g_place":"482","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/2345-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/2345-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/2345-shot2.jpg-eq-900-500.jpg"],"text":"Your cat, Lavern, is running into a deadly cave. But there are no enemies... until now. Lavern leaves something for the rest of us... Explore this small dungeon in this action RPG. \r\n\r\nSee it as a proof-of-concept. I am no artist and unfortunately I had not enough time for sound and music...\r\n\r\nHope you like it anyway. Any comment is very appreciated!<\/p>","title":"Legacy of Lavern"}