Self.Recompile() by Kharza
This is a tale of a program seeking to improve itself through upgrades.
If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.
I had to replace my timelapse link with the post compo version. Timelapse can be found here:
http://youtu.be/9pLlhLW7EzU
It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.
Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.
Source code also has my .map and 3dsmax files
Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt
And here's a playthru, chopped down a bit (was too long for youtube)
http://youtu.be/V0zuHfiZwRc
If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.
I had to replace my timelapse link with the post compo version. Timelapse can be found here:
http://youtu.be/9pLlhLW7EzU
It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.
Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.
Source code also has my .map and 3dsmax files
Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt
And here's a playthru, chopped down a bit (was too long for youtube)
http://youtu.be/V0zuHfiZwRc
Ratings
| Coolness | 36% | 791 |
| Overall | 2.72 | 512 |
| Audio | 2.76 | 250 |
| Fun | 2.06 | 662 |
| Graphics | 3.79 | 97 |
| Innovation | 3.17 | 233 |
| Mood | 3.00 | 183 |
| Theme | 2.61 | 484 |
There are a ton of recipes I didn't have time to put hints for in the game, if you experiment you can find ways to improve yourself in every way (but I wouldn't recommend it, failure eats the resources)
Also there's a weapon hidden in there but I didn't get time to make enemies so not very useful :)
I got a little lost on what to do though, I wandered around and eventually got frustrated :/
Other than that, though, good graphics and music. The mining sound was... grating, though, heh. Seems like it would be a pretty cool game if it made sense. :)
The sound while mining is way too loud :/
It'd be interesting to see a version of this with some user experience improvements.