{"author_link":"\/author\/graf_grun\/","author_name":"Graf_Grun","author_uid":"14576","comments":[{"author_name":"Folis","author_uid":"2494","time":"Aug 27, 2012 @ 3:49pm","epoch":1346082240,"text":"It was somehow weird, but I liked it! It's like your personal bio-chemical sandbox :D\r<br\/>\r<br\/>The tutorial is also very well-made"},{"author_name":"Moris_N","author_uid":"16140","time":"Aug 27, 2012 @ 5:44pm","epoch":1346089140,"text":"It's awesome game \u263a"},{"author_name":"josefnpat","author_uid":"11249","time":"Aug 27, 2012 @ 7:56pm","epoch":1346097060,"text":"Tried to run this on linux via wine, but the mouse got stuck. Sorry!"},{"author_name":"pythong","author_uid":"717","time":"Aug 27, 2012 @ 8:19pm","epoch":1346098440,"text":"too much text in the intro :P"},{"author_name":"fruitfly","author_uid":"10227","time":"Aug 27, 2012 @ 8:23pm","epoch":1346098680,"text":"download is quiet slow...\r<br\/>27 minutes remaining... then you get a rating :-)"},{"author_name":"Ponte","author_uid":"12666","time":"Aug 27, 2012 @ 8:28pm","epoch":1346098980,"text":"Interesting concept and funny dialogs."},{"author_name":"My Milked Eek","author_uid":"7229","time":"Aug 27, 2012 @ 8:44pm","epoch":1346099940,"text":"I liked it, interesting concept. :)"},{"author_name":"Rellikiox","author_uid":"14491","time":"Aug 27, 2012 @ 8:47pm","epoch":1346100120,"text":"I really enjoyed the game, even though I don't think I understand how it works :D"},{"author_name":"flyingbear","author_uid":"16232","time":"Aug 27, 2012 @ 8:52pm","epoch":1346100420,"text":"very interesting premise! I enjoyed the colorful dialogue =) It was hard to figure out the rhyme and reason behind what-eating-what in which order. Maybe that could be simplified a bit, at least in the beginning of the game."},{"author_name":"ramoncb","author_uid":"14743","time":"Aug 28, 2012 @ 1:04am","epoch":1346115540,"text":"The letters in the intro were too small, but was very fun and the concept fit very well with the theme!"},{"author_name":"thewiseguy99","author_uid":"14421","time":"Aug 28, 2012 @ 1:06am","epoch":1346115660,"text":"Actually his was quite innovative and cute. I think if you put some more time into this it could shine."},{"author_name":"Kharza","author_uid":"5649","time":"Aug 28, 2012 @ 1:25am","epoch":1346116800,"text":"Lots of stars from me!  gobble gobble"},{"author_name":"Graf_Grun","author_uid":"14576","time":"Aug 28, 2012 @ 2:46am","epoch":1346121660,"text":"@pythong\r<br\/>Sorry. \r<br\/>\r<br\/>@fruitfly\r<br\/>Sorry, it only takes me five seconds...\r<br\/>\r<br\/>@flyingbear\r<br\/>I put up 'Guidelines' in the downloads, but figuring out the rhyme and reason is the fun of it.\r<br\/>\r<br\/>@ramoncb\r<br\/>Sorry, I actually made them 2x size, but then I accidently lost that code and was too lazy to recreate it (plus, I was out of time).\r<br\/>\r<br\/>@thewiseguy99\r<br\/>Time? Time? What's that?\r<br\/>\r<br\/>@Kharza\r<br\/>Thanks, I very much enjoy your stars..."},{"author_name":"linkzns","author_uid":"11269","time":"Aug 28, 2012 @ 3:43am","epoch":1346125080,"text":"I thought the game progressed a little slow on the beginning, but uses the theme very well! I loved the concept.\r<br\/>\r<br\/>Also, the tutorial should be skippable, or at least have a way to click to make it faster, because it takes a lot of time in that letter by letter typing.\r<br\/>\r<br\/>Overall, good job!"},{"author_name":"imef","author_uid":"9591","time":"Aug 28, 2012 @ 4:46pm","epoch":1346172060,"text":"Very well made!"},{"author_name":"Zoomyzoom","author_uid":"7301","time":"Aug 28, 2012 @ 6:09pm","epoch":1346177040,"text":"Not too innovative but still a good game!"},{"author_name":"jobe","author_uid":"15641","time":"Aug 28, 2012 @ 6:12pm","epoch":1346177220,"text":"Good idea and well executed game. A bit slow maby"},{"author_name":"whilefun","author_uid":"7424","time":"Aug 29, 2012 @ 1:45am","epoch":1346204400,"text":"SUCH funny dialogue during the tutorial :) I really liked the super crisp graphical style. I must admit, the game has a very slow pace, so I found it hard to reply more than a couple times. Good job though"},{"author_name":"Rabbits...","author_uid":"11321","time":"Aug 29, 2012 @ 2:03am","epoch":1346205480,"text":"I very much enjoyed finding out all the different types of things to make..."},{"author_name":"GFM","author_uid":"7375","time":"Aug 29, 2012 @ 4:14pm","epoch":1346256540,"text":"Perhaps it's only me.... but I found the game really hard. &gt;_&lt;\r<br\/>Couldn't pass the second stage... =X\r<br\/>\r<br\/>But it's really fun. =D I'll probably play it again later. =D"},{"author_name":"kibertoad","author_uid":"7122","time":"Aug 29, 2012 @ 9:57pm","epoch":1346277120,"text":"Good idea, good execution, ace tutorial. Most commendable work!"},{"author_name":"echa","author_uid":"15601","time":"Aug 29, 2012 @ 10:25pm","epoch":1346278800,"text":"Very intresting game mechanic."},{"author_name":"Jeremias","author_uid":"7211","time":"Aug 31, 2012 @ 6:03pm","epoch":1346435880,"text":"Very nice and innovative concept. I would make a post-compo-version! The following you should improve:\r<br\/>\r<br\/>- Breeding gets annoying because pausing and breeding the right cells is sometimes fiddly, e.g. if you clicked on the wrong cell or if you must wait until it hits the door and comes back.\r<br\/>- There should be more control to what cells they evolve instead of hoping a useful comes out. But luck should still be part of the breeding.\r<br\/>\r<br\/>Perhaps a starting screen where the player chooses how to breed?"},{"author_name":"metaldemon","author_uid":"15675","time":"Sep 4, 2012 @ 3:16pm","epoch":1346771460,"text":"nice one :P i liked the commentator :P"},{"author_name":"tastive","author_uid":"15061","time":"Sep 12, 2012 @ 2:19am","epoch":1347416040,"text":"Very cool concept.  Definitely needs a fast way to move through the opening text, though!"}],"images":["ld24\/14576-b896d38acf577d3142b0b17e3cb157b7.jpg","ld24\/14576-961ffeffe5a6554da35778606d4f5f30.jpg","ld24\/14576-0fabe443dbcd5664e571a43a5b4a5cec.jpg"],"links":[{"url":"http:\/\/whff.frogbox.es\/download.php?file=mugzqfqiwj","text":"Windows"},{"url":"http:\/\/whff.frogbox.es\/download.php?file=2d8m71m67a","text":"Guidelines"},{"url":"http:\/\/whff.frogbox.es\/download.php?file=utbi1zlr6r","text":"Windows (post compo fix)"},{"url":"http:\/\/whff.frogbox.es\/download.php?file=svdza8873q","text":"Source"}],"metadata":{"g_key":"28654","g_author":"14576","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28684","g_title":"TOWER OFFENSE","g_status":"UCHK1","g_place":"97","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/14576-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/14576-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/14576-shot2.png-eq-900-500.jpg"],"text":"A game where cells eat each other to make themselves better and try to pass towers.\r\n\r\nIf a cell eats a cell at or above its own level, it will use those advanced parts (or whatever) and make itself significantly better.\r\n\r\nIf a cell eats a cell below its own level, it will only absorb the HP.\r\n\r\nUPDATE: (post compo)\r\nIn 'GUIDELINES' is a document describing all the secrets in the game. Looking at it may ruin the fun of the discovery of all the ways for a cell to evolve, but will also make sure you found them all. Look at it if you want, it isn't an official part of the game.\r\n\r\nThe post-compo version is slightly better. The changes are as follows:\r\n- implemented 'halo' around changing cells ( I had wanted to do this but ran out of time).\r\n- prevented an error that occasionally prevents one from getting past wave two of level one.\r\n- added support for skipping dialog with <enter>.\r\n- added support for visiting past dialog with <backspace>.\r\n- fixed some text errors in the dialog.\r\n- added 'fastforward' button that will remove the cap on fps and allow the simulation to run faster (if your computer sucks it won't run any faster).\r\n- fixed turrets spawning wrong (in the original code I accidently switched the data value for 'kind' with data value for 'wavespawn' making a basic turret that should spawn in wave two spawn as a machinegun turret in wave one).\r\n- added the identity of the mysterious static at the end of level five! It's pretty epic. Well, maybe not...\r\n\r\nPlease don't look directly at the bugs!\r\nhttp:\/\/puu.sh\/ZpuZ<\/p>","title":"TOWER OFFENSE"}