{"author_link":"\/author\/panzermancer\/","author_name":"panzermancer","author_uid":"5826","comments":[{"author_name":"Senekis","author_uid":"15344","time":"Aug 27, 2012 @ 4:59am","epoch":1346043240,"text":"Dude, this is amazing!\r<br\/>Click, right-click, space... non-stop action. \r<br\/>\r<br\/>At first I thought you needed some sort of South Korean micro management abilities, until I saw that you could clone the guys, then I just secured an area and started amazing huge groups of pink guys (who eventually turned yellow after a bunch of generations). \r<br\/>\r<br\/>At the end I controled the whole map and had a bunch of guys camping outside of the central spawn point.\r<br\/>\r<br\/>Really fun game. The first one I'm giving 5 stars. (:"},{"author_name":"panzermancer","author_uid":"5826","time":"Aug 27, 2012 @ 5:15am","epoch":1346044200,"text":"Thanks, man!\r<br\/>\r<br\/>Yeah, in a future version I'm gonna add some sort of population cap - nobody do this, but it's really easy to win right now just by holding down space. Seriously, just pretend you can't do that, pretty please? :3\r<br\/>\r<br\/>I'm also going to add care packages, which drop with random, non-inheritable stat boosts. That's a quick way to make a hotspot for battle."},{"author_name":"Nick Knowlson","author_uid":"15084","time":"Aug 27, 2012 @ 6:02am","epoch":1346047020,"text":"One of the coolest I've seen so far!"},{"author_name":"philosophistry","author_uid":"14735","time":"Aug 27, 2012 @ 6:16am","epoch":1346047860,"text":"Really cool idea. I like this kind of process of creating new turrets better than the way your avg. tower defense game does. I also like that you can keep reproducing based on a visual cool-down, rather than having to spend money based on winnings."},{"author_name":"Quentin","author_uid":"14620","time":"Aug 27, 2012 @ 6:29am","epoch":1346048640,"text":"I really love it, I'll probably be playing this a lot!"},{"author_name":"robcozzens","author_uid":"10944","time":"Aug 27, 2012 @ 6:30am","epoch":1346048700,"text":"I would try it, but there is no Web version."},{"author_name":"Gareth001","author_uid":"14268","time":"Aug 27, 2012 @ 7:31am","epoch":1346052360,"text":"Nice effects! awesome gameplay! you deserve to win!"},{"author_name":"Thurig","author_uid":"14830","time":"Aug 27, 2012 @ 7:41am","epoch":1346052960,"text":"Really nice game!! I am having great time play this."},{"author_name":"Nickolai51","author_uid":"14348","time":"Aug 27, 2012 @ 11:02am","epoch":1346065020,"text":"This is awesome... it's really great fun though I wouldn't normally play games like this. I even found it quite difficult (so I just held down space...)\r<br\/>Great game, well done"},{"author_name":"SpectreNectar","author_uid":"15215","time":"Aug 27, 2012 @ 3:52pm","epoch":1346082420,"text":"Lovely ^^\r<br\/>Really enjoyed it"},{"author_name":"Brucef","author_uid":"14164","time":"Aug 27, 2012 @ 3:58pm","epoch":1346082780,"text":"I want a mac version): look like it could be fun though!"},{"author_name":"thewiseguy99","author_uid":"14421","time":"Aug 27, 2012 @ 5:57pm","epoch":1346089920,"text":"Fun stuff. I found I kept selecting a unit to see the ranging circles. I can see this game gaining traction."},{"author_name":"kyyrma","author_uid":"8424","time":"Aug 27, 2012 @ 7:51pm","epoch":1346096760,"text":"This was really fun! Two issues I had though: Selecting units was a bit difficult with them being tiny little dots scurrying around (not that I could suggest anything better than clicking on them). Also when the game started, it took me a while to find my own troops. Would be helpful to have the screen focused on them when the game starts."},{"author_name":"panzermancer","author_uid":"5826","time":"Aug 27, 2012 @ 8:00pm","epoch":1346097300,"text":"Well, the screen is focused on them when the game starts - perhaps you put your cursor on an edge of the screen and made it scroll too far. For a future version, in that case, I'll make it so that the camera is fixed on the troops while the title text is present. As for clicking on the characters, did you press shift? That would have zoomed it out, making everything a lot smaller. Thanks for the constructive criticism, though; that's exactly what I'm looking for, to help for the post-compo version of this!"},{"author_name":"hgcummings","author_uid":"11392","time":"Aug 27, 2012 @ 8:41pm","epoch":1346099760,"text":"Nice. Disorienting at first but quite fun when I got into it. Definitely a good innovation over the usual RTS resource gathering &amp; construction model. I agree with kyyrma that selecting units is quite difficult (even when not zoomed out) as they tend to bobble about a bit even when not running around. The units also had a tendency to get stuck behind things (although I wouldn't expect amazing pathfinding in an LD entry)."},{"author_name":"Maxium","author_uid":"13926","time":"Aug 28, 2012 @ 6:41am","epoch":1346135760,"text":"I love the clone ability..can just make an army anywhere they're needed"},{"author_name":"Fritzendugan","author_uid":"14538","time":"Aug 28, 2012 @ 9:07pm","epoch":1346187720,"text":"Kinda easy since you can just constantly spam evolve. Perhaps something a little more round-based (and evolve\/clone between rounds) with some kind of resource to limit the cloning (or just set a max per round. First round you have 2 guys, then 3, and so on. And you can kill\/clone in between rounds).\r<br\/>\r<br\/>An even simpler solution would've been to just include difficulties. If you find it too easy, just ramp up the difficulty which would increase something like enemy strength, or number of enemies.\r<br\/>\r<br\/>Lack of music was a bummer, but the sound effects were effective. A group select or tab through units would've been nice.\r<br\/>\r<br\/>Nice job on theme, fits a little more nicely than some of the other entries. All in all, nice entry."},{"author_name":"vigrid","author_uid":"10441","time":"Aug 28, 2012 @ 9:19pm","epoch":1346188440,"text":"Whoa. I have no idea what I'm playing :) Cool idea, but the sound was extremely annoying."},{"author_name":"gbellgames","author_uid":"16030","time":"Aug 29, 2012 @ 6:00am","epoch":1346219700,"text":"I haven't played your game, but I will.\r<br\/>\r<br\/>I just wanted to let you know, I replied your long text\/review of Rings of Evolution, the game made by us.\r<br\/>\r<br\/>I would really like you could take the time to read it. And  am really thankful for the insight and criticism you had to our game, and for the time you took to play it and write all of that."},{"author_name":"csanyk","author_uid":"10473","time":"Aug 30, 2012 @ 3:41am","epoch":1346297760,"text":"LOVED the sound effects:)"},{"author_name":"badlydrawnrod","author_uid":"745","time":"Aug 30, 2012 @ 9:51pm","epoch":1346363160,"text":"Superb. Rather enjoyed that. Nicely done."},{"author_name":"maditchen12","author_uid":"17084","time":"Sep 1, 2012 @ 2:53am","epoch":1346467680,"text":"Wow. Simple interface, sounds made by only about 16bit, but it's amazing! First game I played and write comment!"},{"author_name":"JaJ","author_uid":"5496","time":"Sep 1, 2012 @ 1:18pm","epoch":1346505180,"text":"I loved the little details like the way the units lit up when they were shooting. There is a lot to do and control so I really shouldn't complain about that, but I did miss a way to mass control the units, especially when it came to movement and setting passivity or agressivity. But this is really, really good!"},{"author_name":"ggiraldez","author_uid":"12224","time":"Sep 4, 2012 @ 11:07pm","epoch":1346799720,"text":"Absolutely fantastic! I got completely hooked up to this one, very addictive. Congratulations! My only complain is that the click radius for a unit is small making it difficult to quickly select one in the heat of the battle."}],"images":["ld24\/5826-18b80fbbe3d38a8f452dd2d9836cccad.jpg","ld24\/5826-793148773d73d3b89918ab74d20ff078.jpg","ld24\/5826-25ed31f73045ee83ef39550665959ec2.jpg","ld24\/5826-41b4075568258aac0b66808cfadc8d39.jpg"],"links":[{"url":"http:\/\/64digits.com\/download.php?id=31069&amp;dir=0","text":"Windows"},{"url":"http:\/\/64digits.com\/download.php?id=31070&amp;dir=0","text":"Source"}],"metadata":{"g_key":"28659","g_author":"5826","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28689","g_title":"Darwin Skirmish","g_status":"UCHK1","g_place":"74","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5826-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5826-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5826-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5826-shot3.png-eq-900-500.jpg"],"text":"An action-RTS where both sides have access to an imperfect cloning device which randomly alters its subjects upon use.\r\n\r\nThis follows the theme of Evolution, because as time goes on, certain traits (such as superior accuracy or speed) become more necessary in certain situations, and this cloning with mutations allows soldiers to fit these given niches as necessary.\r\n\r\nProgrammed using Game Maker 8. Sound effects made with bfxr.<\/p>","title":"Darwin Skirmish"}