Lepidopter Attack by dwrensha
Click to kill the moths! When you kill 75% of them you will move to the next level. The surviving moths provide the genetic basis for the moths in the new level.
The last level repeats indefinitely, allowing you to continue to apply selection pressures.
The last level repeats indefinitely, allowing you to continue to apply selection pressures.
Ratings
| Coolness | 40% | 719 |
| Overall | 2.75 | 493 |
| Fun | 2.29 | 590 |
| Graphics | 2.14 | 653 |
| Innovation | 3.73 | 58 |
| Theme | 3.50 | 146 |
I found the game not fun, though, mostly because there is no clear indication of what kills the moths - is it just ball contact, or does it require a certain amount of force? The correlation between my clicking and them dying was not that clear, and with balls jumping all around, I did not feel any real control over the selection process.
Would have been great to see a few more slopes, or perhaps materials which make the balls bounce more or less. perhaps gravity vortex?
nice work - very original :)
So, as a simulation it's pretty cool, it's just a bit lacking in the fun department. Especially so, since there is no way to actually lose a level.
The source code was a surprise (I had to re-compile for my 64-bit Linux machine) - it's written in Standard ML! That's cool!
But seriously, interesting game that would be even greater with graphics and a squishing animation to know if the moth dies.