Golden Eggs by Joana
Rather unfinished but here it is!
WASD to move and use numbers when prompted to execute actions!
Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!
This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!
EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!
WASD to move and use numbers when prompted to execute actions!
Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!
This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!
EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!
Ratings
| Coolness | 35% | 816 |
| Overall | 2.33 | 667 |
| Fun | 2.12 | 647 |
| Graphics | 3.53 | 158 |
| Innovation | 2.41 | 556 |
| Mood | 2.67 | 352 |
| Theme | 2.35 | 579 |
There are some minor graphical glitches on the shrubs. You can turn them off by setting the texture from "repeat" to "clamp", that way the first pixel-line won't get repeated
Not many Ludum Dare games have great animation, sure, the graphics are sometimes good, but the animation isn't usually as good as this. :D
Not that there's a whole ton of animation in it, I just really like the walk cycle. :D
Shame it's doesn't have much in the way of playability. Maybe focus on the code before the art next time?
The problem of not having much to interact with is something I am well aware. It was not due to the art though (I was able to make it fairly quickly), but more due to some coding issues and the graphical glitches that arose from them, which I took too long to figure out and correct (and still ended up remaining nonetheless). I learned my lesson though: I'm prepared for pixel art on Unity next time. My ignorance on the subject and my lack of preparation backfired in that regard, but it was a great motivation to learn!