Chromasome by Jeremy Nikolai

[raw]
made by Jeremy Nikolai for LD24 (JAM)
Update 3:

I've been experimenting with the gameplay some more and put up a new version (post-jam, above).

- More intuitive, less twitchy controls!
- High scores!
- Time limits!
- Combos!
- Infinite levels!
- 100% less random crashes!

Obviously don't vote based on this one, but feel free to try it out and let me know what you think, or post your high score (I've gotten to 1092558).

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Update 2:

I just found a bug I'd introduced at the last minute that was causing things to be randomly deselected (and making selection in general particularly annoying).
Windows and Android are fixed now, the rest coming soon...

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Update:

32-bit linux and windows builds are now up:
- Windows is rebuilt for 32-bit, which should run on either
- the linux download contains both 32/64 bit executables

So if you were one of the people who tried on XP and wanted to try again, it should work now. (and, thanks for reporting it, @infinitedog and @AMSmirnov)

Some tips, having watched a couple people play it now:
- Try to keep your blobs mostly one color. If you're getting 'dead pixels' and don't know why, it's because you're mixing too many different colors.
- You need to collect a certain count of each color to advance to the next round, watch the numbers at the top to see what to go for next.
- If you've got something selected and you just want to look around, click off the current selection first (otherwise you'll end up throwing it).

In general, I think the goals need to be simpler and read better, and input needs to be more predictable. I also have some ideas for how to possibly turn this into more of a puzzle, and remove some of the frustrating bits.

I will be iterating on this idea to try to turn it into more of a complete, polished game, and hopefully taking it to the app stores. If you're interested in seeing what becomes of it, you can follow my company at:

http://controlledpanic.com/
http://facebook.com/controlledpanic
http://twitter.com/CtrlPanic

Thanks everyone!

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Hi all,

First Ludum Dare, and I'm using an engine that was built from scratch (no middleware) over the last month. I'm pretty happy with what how much I was able to accomplish from where I started.

The connection to the theme is tenuous, near the end the gameplay evolved from what I was originally planning to something a bit more 'gamey' for the sake of trying to be fun. And there's a lot of polish and tuning I didn't have time to get to, but I'm happy that it's fairly complete.

I think this plays best on tablets (most of the development was done on a kindle fire), but it should run on any android phone as well, or pc.

Ratings

Coolness 87% 2
Overall(Jam) 2.87 165
Audio(Jam) 1.40 210
Fun(Jam) 2.53 187
Graphics(Jam) 2.93 168
Humor(Jam) 2.14 143
Innovation(Jam) 3.69 21
Mood(Jam) 2.48 172
Theme(Jam) 2.91 115

Feedback

Xaychru04
28. Aug 2012 · 09:37 UTC
A good innovating game, but I don't like the camera...
juaxix
28. Aug 2012 · 09:39 UTC
This is my first time as a pixel-genetic engeneer, the control with mouse and camera are smooth, thanks for the entertaiment :)
I would like to make more "visible" the generated pixels, good job
Milo
28. Aug 2012 · 18:58 UTC
This concept is really original. It pretty fun, although I suspect that it'd be more fun on a tablet than it was on my laptop.
Cthulhu
28. Aug 2012 · 23:29 UTC
The linux version is not working on Ubuntu 32 bits.
cappelnord
28. Aug 2012 · 23:47 UTC
Yeah, shold be played on a tablet. Funny story, also good idea with "Chromasome". I believe the leading scientist on Chromasomes is german ;) ?
tigerj
29. Aug 2012 · 01:09 UTC
I had a very hard time clicking the clusters.
🎤 Jeremy Nikolai
29. Aug 2012 · 01:26 UTC
Cthulu: Thanks for letting me know; I figured there weren't many people still using 32-bit linux, but I'll see if I can do a build (downloading Ubuntu 32 now).

Xaychru04/juaxix, agreed on both points -- the camera makes it easy to lose control, and there isn't much feedback on the pixels you've generated. I'll probably do another version in the next couple weeks to address those and add some more polish (and some other problems I had with it, the goals aren't very clear, and the 'dead pixels' mechanic doesn't work very well IMO).

Thanks everyone for playing, and thanks for the feedback!
mes
29. Aug 2012 · 04:06 UTC
the idea has some potential, but the controls and the need to read low resolution text in the corner of the screen in order to see what to do kill it.
QualityAssurance
29. Aug 2012 · 04:07 UTC
Way too hard on my PC, but I imagine that it would be better on a tablet.
Adbook
29. Aug 2012 · 08:05 UTC
This is original, but the pixels are going too fast for me :)
tupperwarespoon
29. Aug 2012 · 08:51 UTC
It was very hard for me to trap a pixel playing on PC, I can see how it would work better on a tablet.
A novel idea.
goerp
29. Aug 2012 · 09:03 UTC
Smooth gameplay on my Android phone. Pixel look always works for me. I did have to force-quit the application. I wasn't always sure when dead pixels happened. I think this could easily be sold as an app.
infinitedog
29. Aug 2012 · 14:17 UTC
Hi there! My Windows XP complains and says "This is not a Win32 valid aplication" :(
Gidaio
29. Aug 2012 · 20:59 UTC
The jerkiness of the pixels makes it quite hard to control. It would have been a lot more fun if they hadn't been so jittery.
darkstarmatryx
29. Aug 2012 · 20:59 UTC
Playing via PC, Had a really hard time playing this game. Control of throwing the pixels was very difficult. I did really like the idea and it was definitely different, which is good.
AMSmirnov
29. Aug 2012 · 21:01 UTC
Doesn't run on WinXP.
Zelen3d
30. Aug 2012 · 02:50 UTC
doesn't run on ubuntu 32, in the console I get "segmentation fault"
zatyka
30. Aug 2012 · 02:53 UTC
The click detection could use some improvement. I liked the originality, but I couldn't quite get the hang of it.
🎤 Jeremy Nikolai
30. Aug 2012 · 05:41 UTC
@Zelen3d -- it might depend on glew, you could try an 'apt-get install libglew' to see if that fixes it. Other than that ... it requires OpenGL 2.1, maybe your video card doesn't support it?

I'll try running tomorrow on a clean install to see about removing or bundling any external dependencies ... too tired right now.
S0larCode
31. Aug 2012 · 01:10 UTC
This is addicting and frustrating at the same time. THE MOLECULES ARE TOO TWITCHY!!!! Great game, though.
triliyn
31. Aug 2012 · 05:02 UTC
This was interesting and could have been very fun, but the controls were clumsy. I think it would be a lot better if the molecules didn't jitter as much without being interacted with. I'd like to see it with more polish though!
ubear
01. Sep 2012 · 03:48 UTC
Cool concept. Nice graphics. Slightly hard to grab cluster of pixels. Good job.
Moops
02. Sep 2012 · 15:40 UTC
Neat concept. The camera was a bit too shaky and some sound effects would've been nice. I had fun though :)
Cipher
05. Sep 2012 · 01:30 UTC
Wouldnt run on my PC,first a cmd terminal pops up, then a window, then it freezes and closes
gritfish
06. Sep 2012 · 13:01 UTC
Played on PC, took a sec to get the hang of deselecting a 'pixel' but really fun. I REALLY wanted to a score screen showing all the 'finished' pixels I'd made (and their 'purity').
hgcummings
07. Sep 2012 · 17:27 UTC
Really interesting mechanic, and quite fun to play around with, although the controls could be slightly fiddly at times (wasn't sure how to deselect anything). I liked the way the game progressed, although the layer levels were a bit of a strain on the eyes on my smartphone.
mohammad
07. Sep 2012 · 22:53 UTC
Android eh?
Gotta get my dad to download it!
Pierrec
12. Sep 2012 · 11:11 UTC
On windows, it's quite difficult to play because of the click and drag mechanics which is not working well. But I love the graphics, and I can feel it could be better on Android! So I'm gonna try as soon as I can on a tablet
jplur
13. Sep 2012 · 23:48 UTC
Nice concept and decently fun. Love that there is an android version and am definitely keeping this on my phone, great job!
pansapiens
15. Sep 2012 · 06:18 UTC
Great mechanic, very satisfying to play. Minor gripe: Back button on Android does nothing on title screen.
KevinWorkman
16. Sep 2012 · 23:04 UTC
The idea is there, but like others said, I had trouble with the game confusing my camera movements and moving the squares around. It works great on my phone though, and with some polish this could be pretty fun, so good work for 72 hours!