Aeon by AleksandarDev
Aeon is epic snake evolution game. It extends over wast period of time.
It all began with small snake that was lost in woods. After many many years snake begun to evolve, to adopt to its environment. Snake was forced to live rest of its life in tight and dark world. Snake had to evolve so much that now, instead of eating other creatures, snake is consuming energy that it can find.
Your task it to help snake to survive as long as possible. That can be done by carefully but quickly planing your moves.
Check my post for rest of the story.
http://www.ludumdare.com/compo/?p=173415
CONTROLS: (Keyboard)
- Left, Right, Up, Down for navigation
- Escape for Pause
- Left shift for Jump power up
- Left CTRL for Beacon power up
- Space bar for EMP power up
CONTROLS additional: (XBox 360 controller for PC)
DPad or Left Thumbstick for navigation
Start for pause
A for Jump power up
B for Beacon power up
X for EMP power up
Goal of this game is to collect as many tokens as possible. This is done through number of stages. From simple - classical snake game to complex maze in dark gameplay, all in one level without interruptions.
NOTE: Microsoft XNA Framework Redistributable 4.0 is required
http://www.microsoft.com/en-us/download/details.aspx?id=20914
It all began with small snake that was lost in woods. After many many years snake begun to evolve, to adopt to its environment. Snake was forced to live rest of its life in tight and dark world. Snake had to evolve so much that now, instead of eating other creatures, snake is consuming energy that it can find.
Your task it to help snake to survive as long as possible. That can be done by carefully but quickly planing your moves.
Check my post for rest of the story.
http://www.ludumdare.com/compo/?p=173415
CONTROLS: (Keyboard)
- Left, Right, Up, Down for navigation
- Escape for Pause
- Left shift for Jump power up
- Left CTRL for Beacon power up
- Space bar for EMP power up
CONTROLS additional: (XBox 360 controller for PC)
DPad or Left Thumbstick for navigation
Start for pause
A for Jump power up
B for Beacon power up
X for EMP power up
Goal of this game is to collect as many tokens as possible. This is done through number of stages. From simple - classical snake game to complex maze in dark gameplay, all in one level without interruptions.
NOTE: Microsoft XNA Framework Redistributable 4.0 is required
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Ratings
| Coolness | 37% | 767 |
| Overall | 3.39 | 158 |
| Audio | 2.00 | 490 |
| Fun | 3.28 | 145 |
| Graphics | 3.00 | 344 |
| Innovation | 3.56 | 98 |
| Mood | 2.80 | 280 |
| Theme | 3.24 | 239 |
The transforming level in the Snake part was a nice twist, especially visually. Then the game transformed into a completely different game, which pleasantly caught me by surprise. The invisible maze was quite interesting and challenging, with a proper increasing difficulty to kill me before I started thinking foolish thoughts like the game being too easy. A major point of criticism here, though, is that at the start of the game the difficulty increases too slowly. I'd like to play the maze game again, but I don't want to trudge through the easy Snake part again. A faster transformation of the level/gameplay or some other way to speed up things for advanced players would have been very nice.
The game starts with very simple graphics (looking like a very typical basic Snake clone), then starts to look increasingly nicer, eventually getting to the maze part, which just looks neat. It would've been ever better, though, if even in the maze part the visuals would change (even if only in color), as that would provide some kind of incentive to continue scoring more and more points.
The audio is lacking. Although in the Snake part the audio is sufficient, the maze is completely quiet making for a very boring auditory landscape. More importantly, there is no audio feedback to important parts of the game; mainly, there is no clear indication of when you collect the dot (a simple sound would've sufficed). Sound to indicate the blinking of the dot and sound to indicate your time was running out would also have been nice.
A very nice game with some flaws.
A gripe would be that it takes too long to get to the funky/awesome parts.