First Ludum Dare, and first time making any kind of music! Shoot geometric shapes to add or subtract sides from them in order to turn them into squares.
Controls: Jump wih Z, Shoot with C. Press X to change the charge of your bullets. An enemy shape shot with a positive, of blue bullet, will gain one side, while shooting an enemy with a red or negative bullet will subtract one of their sides. Kill enemies by turning them into squares.
The bosses were actually quite difficult. I had a really good time with this one. The audio is quite repetitive but not bad if it is your first time. Good Job! Keep it up.
Very interesting use of the theme, but pretty difficult. I liked that it wasn't a typical 2D shooter. I really liked the art design, character expressions were humorous.
You web version, isn't a web version. :p Music in first map and title screen is nice. The rest not so much. Like how the title screen text bounces around. :) The art is neat! Especially like the smooth animations. The different bullets are weird and since they don't look different I had a hard time using them at first. Couldn't walk back to read the tutorial text again. Overall cool entry dude. :)
I quite enjoyed the pixel style you used, it was simple, but worked. It reminded me a bit of super meat boy actually. The game had an interesting mechanic, but I didn't really understand how exactly how it worked and why some enemies were only affected by certain weapon charges. Overall, a very difficult but well made entry!
Great audio and great execution on the Shapeshift theme. The controls were a little funky, maybe make the Up key to jump and Z to fight? I don't know, but well done! :)
Love the simplicity and appropriateness of the concept! Your "first shot" at music honestly exceeded my expectations; I didn't mute the game at all. Great work!
Whoa, I was all ready for a boss fight at the end, I guess I'll just settle for a shit in my pants. I really liked this game in the end, but I didn't at the beginning. You throw the player in at the deep end a little, whichever direction you go you have to 1) be able to see the lasers, they are pretty invisible
2) know the controls well enough and anticipate the enemy enough to dodge the crazy frequent lasers, for 3 kinds of enemy in one case. 3) anticipate where the next enemy is going to appear and which polarity they will be. 4) Know the controls well enough to under pressure switch polarity accordingly. 5) learn that some lasers pass through the floor completely. 6) be able to jump and shoot at the same time, while dodging lasers. 7) not throw your laptop out the window and curl up in the foetal position.
oh and you have to realize that some of the projectiles are actually just harmless particles.
Good points:
I love a challenge, and once I got used to everything that was happening I really enjoyed the game. I just wished each aspect of difficulty has been introduced a little more incrementally.
I really like the music. At first I thought it was very basic, but with how hard the game was, this simple repetitive music really made me feel uneasy, and judging by the ending I guess that's what you were going for.
Love the triangle design and animation.
Very cool concept with the charges and adding/subtracting sides.
I like the art in general.
Very moody, opening the final door felt satisfying.
Well done man! The game was brutal but I love it :)
I liked how the different enemies shot different types of bullets. Some of the platforming was a bit rough, but not too bad. Solid entry!
2) know the controls well enough and anticipate the enemy enough to dodge the crazy frequent lasers, for 3 kinds of enemy in one case. 3) anticipate where the next enemy is going to appear and which polarity they will be. 4) Know the controls well enough to under pressure switch polarity accordingly. 5) learn that some lasers pass through the floor completely. 6) be able to jump and shoot at the same time, while dodging lasers. 7) not throw your laptop out the window and curl up in the foetal position.
oh and you have to realize that some of the projectiles are actually just harmless particles.
Good points:
I love a challenge, and once I got used to everything that was happening I really enjoyed the game. I just wished each aspect of difficulty has been introduced a little more incrementally.
I really like the music. At first I thought it was very basic, but with how hard the game was, this simple repetitive music really made me feel uneasy, and judging by the ending I guess that's what you were going for.
Love the triangle design and animation.
Very cool concept with the charges and adding/subtracting sides.
I like the art in general.
Very moody, opening the final door felt satisfying.
Well done man! The game was brutal but I love it :)