Pasazh by harusame
Pasazh is a a-rpg/adventure like Zelda, you are alone and without power on a hostile land. You have to evolve to survive and get back to your people.
Arrow keys to move, space to attack.
Java is required to launch it.
I think the OS/X version work but i'm not sur.
Please, let comments if you play and rate my game. And if you finish it, post your score :)
It's probable that I play at your game if you leave a comment ;)
Arrow keys to move, space to attack.
Java is required to launch it.
I think the OS/X version work but i'm not sur.
Please, let comments if you play and rate my game. And if you finish it, post your score :)
It's probable that I play at your game if you leave a comment ;)
Ratings
| Coolness | 94% | 2 |
| Overall | 3.53 | 102 |
| Audio | 2.98 | 178 |
| Fun | 3.38 | 114 |
| Graphics | 4.27 | 24 |
| Humor | 2.18 | 328 |
| Innovation | 2.64 | 460 |
| Mood | 3.21 | 114 |
| Theme | 2.71 | 444 |
[Pasazh - Harusame]$ java -jar Pasazh.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at game.Launch.main(Launch.java:41)
I just realized, but is the character Avatar? THe head symbol looks like it.
Thanks for comments.
The character is not Avatar ^^ but i admit that its look
Thanks Toastation & Evil Cult.
I will try to create an applet. I'm not sure if it's possible with slick2d.
Hum, the heros evolve during the game and he he was sent to this earth to evolve in order to return home.
I'm agree with you for monsters ^^ I wanted to make a boss and a monster under water but no time :/
@ncannasse : your game is excellent, Motion twin for the win ^^
I didn't sleep a lot X) (only 5h) and I cut many features to do this game (at the beginning, I wanted finish with a spatial fight versus a boss like a shoot them up but it was too ambitious, same for create other enemis ^^).
I can do this in 48h because I have lot of experience in this type of graphics and level design ^^ I used rpg maker for 8 years and then it looks like a little ^ ^ And tiled map editor is easy to use for level design :)
Amazing game :D The graphics are really nice, and the level design is clever, lots of small places to go in and find treasure, and nice going with having him evolve one bit at a time, unlocking new places. You never really feel lost, you always know where to go next because of the limitations you notice, so that's great. :)
Thank you =) I think level design is the thing that I am the best.
The 3 hit death except for rare 1-health restoring hearts made it rather tiring and unnecessarily difficult, and every area felt pretty much the same which really brought down the atmosphere of it too.
Thanks for comments :)
There was a weird graphic glitch on the "outside the cave" screen.
Thanks for the game!
Please, write your score if you finish: p
Else you can tell me when and where you're dead?