Unfinished Evolution Entry by voxel
Click the unity player, then hold W for epilepsy. A and D spin you if you're moving and would like to pretend you have some control.
Alas I did not even come close to finishing. I submit this partial game so I others can learn from my mistakes etc etc
Wasn't feeling the Dare this time around. Worked at it but made an uninspired choice, was going to be too much effort to beat this into a fun game.
Idea was to have a race track that evolved as you played it, gaining in complexity and difficulty in response to how you played it. Turned out as a bumpy skytube with annoying noises instead :).
Alas I did not even come close to finishing. I submit this partial game so I others can learn from my mistakes etc etc
Wasn't feeling the Dare this time around. Worked at it but made an uninspired choice, was going to be too much effort to beat this into a fun game.
Idea was to have a race track that evolved as you played it, gaining in complexity and difficulty in response to how you played it. Turned out as a bumpy skytube with annoying noises instead :).
Ratings
| Coolness | 37% | 767 |
| Overall | 1.95 | 742 |
| Audio | 2.71 | 262 |
| Fun | 2.15 | 637 |
| Graphics | 2.63 | 473 |
| Humor | 1.31 | 604 |
| Innovation | 2.32 | 591 |
| Mood | 2.00 | 634 |
| Theme | 1.56 | 734 |
"Cause epilepsy" is not a feature. It bloody kills people.