{"author_link":"\/author\/rynti\/","author_name":"rynti","author_uid":"8363","comments":[{"author_name":"Sakuyan","author_uid":"13803","time":"Aug 27, 2012 @ 4:26am","epoch":1346041260,"text":"I really had fun playing this"},{"author_name":"mdkess","author_uid":"14701","time":"Aug 27, 2012 @ 5:03am","epoch":1346043480,"text":"Looks good - you built a full game here. The game was enjoyable and enticing, if a bit slowly paced for my taste. Overall, great work! Also, yay ponies!"},{"author_name":"rynti","author_uid":"8363","time":"Aug 27, 2012 @ 5:07am","epoch":1346043720,"text":"Thanks for your feedback, happy to hear that someone saw that easteregg ;)"},{"author_name":"turkwise","author_uid":"14340","time":"Aug 27, 2012 @ 5:13am","epoch":1346044080,"text":"Really well polished. Could use a way to speed up time."},{"author_name":"johnfn","author_uid":"3187","time":"Aug 27, 2012 @ 5:43am","epoch":1346045880,"text":"This is a good start. The game felt solid and it's a nice step towards the TD\/RTS genre (it's a little of both, I guess?).\r<br\/>\r<br\/>Some stuff for improvement: I need more feedback when placing towers, like maybe transparent visuals? Also, can we speed up that timer somehow? Or just get rid of it and count down the number of monsters left?\r<br\/>\r<br\/>Other than that, I like it!"},{"author_name":"rynti","author_uid":"8363","time":"Aug 27, 2012 @ 6:27am","epoch":1346048520,"text":"Published a Post-LD build with fast forward functionality and enhanced visuals for building, thanks to your great feedback! Keep commenting :)"},{"author_name":"Jeremy1080","author_uid":"15093","time":"Aug 27, 2012 @ 7:38am","epoch":1346052780,"text":"Great game! I loved the style of it, I too am a fan of TD style games :)"},{"author_name":"Bemmu","author_uid":"13321","time":"Aug 27, 2012 @ 8:06am","epoch":1346054460,"text":"Really enjoyed playing. It took a while to realize that you can scroll. Also when it said &quot;sorry you lost&quot;, I could never figure out WHY I lost. I did notice there were both cyan and green things you could place, perhaps we are supposed to protect the green ones?"},{"author_name":"Keevor","author_uid":"7162","time":"Aug 27, 2012 @ 8:13am","epoch":1346054880,"text":"I beat it! a good balance of challenge and fun. I love it!"},{"author_name":"Keevor","author_uid":"7162","time":"Aug 27, 2012 @ 8:26am","epoch":1346055660,"text":"also, 1st easteregg. Awww yeah!"},{"author_name":"rynti","author_uid":"8363","time":"Aug 27, 2012 @ 8:37am","epoch":1346056320,"text":"Another hint for the 2nd easteregg: Type 3, uncapitalized. I hope people get it now ;)\r<br\/>\r<br\/>@Keevor: I'm sooo glad you liked the balancing, I really thought a lot about how difficult I should make it and I tweaked quite a bit, I personally liked the result and I'm happy you're sharing my opinion ;)\r<br\/>\r<br\/>@Bemmu: I actually wanted to create a bit of an intro with an explanatory help, but didn't have time for that. I guess I could make the reason for losing more obvious by moving the camera to the destroying crystal extractor (The &quot;green thing&quot; ;D) and play a bit of an explosion animation before showing the game over screen. I'll see if I'm able to obtain motivation for digging back into the code and implementing that^^\r<br\/>\r<br\/>Anyways, I'm happy to see that people really enjoy this game!"},{"author_name":"DavidErosa","author_uid":"5049","time":"Aug 28, 2012 @ 12:29pm","epoch":1346156640,"text":"I generally don't like this kind of games, but I enjoyed this one :)"},{"author_name":"benderbinary","author_uid":"16038","time":"Aug 30, 2012 @ 1:58pm","epoch":1346334780,"text":"Really fun TD variation."},{"author_name":"AdventureIslands","author_uid":"11391","time":"Sep 2, 2012 @ 5:17pm","epoch":1346605920,"text":"This was pretty good, I would suggest speeding it up but looks like you have already done that in post-compo version."},{"author_name":"Syarahsy","author_uid":"17100","time":"Sep 3, 2012 @ 7:10am","epoch":1346655900,"text":"Tower defense! yay! Levels were different enough to offer varying challenges. I had fun!"},{"author_name":"kato9","author_uid":"5821","time":"Sep 3, 2012 @ 11:43pm","epoch":1346715480,"text":"Really nice work. Could use a little more variety in terms of enemy types\/behavior, but overall a very solid TD style game (especially for 48 hours!)"},{"author_name":"Colapsydo","author_uid":"3984","time":"Sep 8, 2012 @ 10:39am","epoch":1347100440,"text":"Great.\r<br\/>May be adding more time for some &quot;mission&quot;, it's a bit frustrating to build a set up and when big aliens arrive, the game just stop because of time.\r<br\/>Is the music randomly generated ?"}],"images":["ld24\/8363-2455fd3168d7d21d54bbabaf5515e33f.jpg","ld24\/8363-cc1cebe31aeec382058654313236d793.jpg","ld24\/8363-cc42575a5af209543220ed5b70ac8232.jpg"],"links":[{"url":"http:\/\/showcase.robertboehm.net\/2012\/ld24\/","text":"Web (Post-Compo)"},{"url":"http:\/\/showcase.robertboehm.net\/2012\/ld24-old\/","text":"Web"},{"url":"http:\/\/showcase.robertboehm.net\/2012\/ld24\/source.zip","text":"Source (Post-Compo)"},{"url":"http:\/\/showcase.robertboehm.net\/2012\/ld24-old\/source.zip","text":"Source"}],"metadata":{"g_key":"28758","g_author":"8363","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28788","g_title":"Crystalbots - Moon Defense","g_status":"UCHK1","g_place":"83","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/8363-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/8363-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/8363-shot2.png-eq-900-500.jpg"],"text":"Changes in the Post-Compo Build:\r\n * Fast forward functionality (Press [SPACE] for 3x speed)\r\n * Enhanced Visuals for building (Semi-transparent preview of the building is shown)\r\n\r\nPlease do NOT let your rating be influenced by those changes if you plan to play the Post-Compo build.\r\n\r\n\r\nYou're on the moon and try to obtain crystals for your technology.\r\n\r\nTo all players: I'd really appreciate comments with feedback, so even if you only got a few words to say or an idea that may be stupid to share, tell me about them! Every comment makes me happy as well as gives me a source to see where to improve. So, if you read this and aren't planning to comment, you should be ashamed of yourself! :o\r\n\r\nThere are a two eastereggs ingame, if you've played a Konami-game you know one and if you know the fact that Gabe Newell hates the number \"three\", you can guess them. (Or look into the source code ;P)\r\n\r\nAttention: I didn't create the assets used for the eastereggs, so don't let your rating get influenced by those!<\/p>","title":"Crystalbots - Moon Defense"}