Graveyard Shift by Garrett Hoofman
Graveyard Shift is a live-action card game. Your objective: stay alive.
The strategy is about managing your deck of cards to enhance your character during battle. You'll use cards to shapeshift into skeletons, wolves and people each with their own unique abilities.
Go forth and smite your enemies.
Instructions
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This game plays a little bit like MtG in that you're playing cards, and using energy to "cast" them.
You start with a deck of cards which is shuffled at the start of the game, and then every 3 seconds you draw a card unless you have 4 cards in your hand (max hand size).
When you play an energy card, you gain 1 energy.
You can then use the energy you've collected to play other cards in your hand based on their cost (Upper right number of the card)
Each card has a description in the bottom.
Shapeshifting cards have stats in the middle for Attack, Defense, and Speed.
You continue playing cards until you run out of cards in your deck, all the while trying to fight off an AI that's doing the same thing.
The strategy is about managing your deck of cards to enhance your character during battle. You'll use cards to shapeshift into skeletons, wolves and people each with their own unique abilities.
Go forth and smite your enemies.
Instructions
=============================
This game plays a little bit like MtG in that you're playing cards, and using energy to "cast" them.
You start with a deck of cards which is shuffled at the start of the game, and then every 3 seconds you draw a card unless you have 4 cards in your hand (max hand size).
When you play an energy card, you gain 1 energy.
You can then use the energy you've collected to play other cards in your hand based on their cost (Upper right number of the card)
Each card has a description in the bottom.
Shapeshifting cards have stats in the middle for Attack, Defense, and Speed.
You continue playing cards until you run out of cards in your deck, all the while trying to fight off an AI that's doing the same thing.
Ratings
| Coolness | 37% | 1626 |
| Overall | 3.40 | 300 |
| Audio | 3.26 | 220 |
| Fun | 2.90 | 622 |
| Graphics | 3.55 | 237 |
| Innovation | 3.60 | 185 |
| Mood | 3.00 | 401 |
| Theme | 3.74 | 215 |
It's unique for sure, I kinda like it actually, but I don't really enjoy playing it in its current state. This could have benefited greatly from a tutorial or weaker enemy to start off, that enemy is instantly on you and absolutely relentless.
However, given that this was a 48 hour contest, no points off for not managing that. =P
Apart from that, the graphics are nice, and the gameplay is still fun, which is why I wish it was a bit more fleshed out. It does have potential as an idea, though! =)
Well done!
On a side note: for my game, on the third level, you need to be the same 2D shape as the object you want to go to in order to swap to it. Please try again, once you get that the game is a lot more fun! =)
The wait is long since the first card