Jumpers in Love by Alink
Goal:
Save 10 little jumpers by reaching the dark exit. Help them by selecting the best jumpers to create breeds strong enough to pass the obstacles.
How to play:
Click make them fall in love (click again to undo). Smaller heart indicates the rest period. Scroll with the arrow keys (or WASD). Simply hovering with your mouse will freeze it and change its direction when released (can help sometimes). Press 'space' to restart the level.
Tip: Crossing related individuals (=having similar colors) create less new mutations. Try to preserve some diversity, because an army of clones may be an evolutionary dead-end.
There is an in-game level editor!
See webpage for details (also genetic rules and debug hotkeys).
Save 10 little jumpers by reaching the dark exit. Help them by selecting the best jumpers to create breeds strong enough to pass the obstacles.
How to play:
Click make them fall in love (click again to undo). Smaller heart indicates the rest period. Scroll with the arrow keys (or WASD). Simply hovering with your mouse will freeze it and change its direction when released (can help sometimes). Press 'space' to restart the level.
Tip: Crossing related individuals (=having similar colors) create less new mutations. Try to preserve some diversity, because an army of clones may be an evolutionary dead-end.
There is an in-game level editor!
See webpage for details (also genetic rules and debug hotkeys).
| Web | http://flyingmaze.com/games/ld24/ |
| Source | http://flyingmaze.com/games/ld24/jumpers_in_love.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11244 |
Ratings
| Coolness | 35% | 816 |
| Overall | 3.30 | 203 |
| Fun | 2.84 | 345 |
| Graphics | 2.95 | 363 |
| Humor | 2.15 | 333 |
| Innovation | 3.55 | 104 |
| Mood | 2.44 | 468 |
| Theme | 3.65 | 106 |
Thanks and good point, I should have used that more. BTW, I just added info about the level editor in the description Unfortunately, population is hard-coded for each level. But I guess you can make a level where most will spawn in a death trap, leaving only few survivors to save.
Andrew: It was for easier map creation. Still was a challenge because the little guys were bad at climbing circle. Also why I focused more on jumping.
Frozen Fractal: You can make them turn around by hovering with your mouse. This give you a tiny bit of control to help to reach the exit or keep some good ones for reproduction, or even make them go back help the bad ones blocked at the start. Interface not perfect, but hard to balance because too much control was not wanted.